Files
BlenderSharp/BlendFile/DNA/NodeGeometryForeachGeometryElementOutput.cs
2025-03-12 19:02:40 +01:00

48 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(744, "NodeGeometryForeachGeometryElementOutput", 80)]
public class NodeGeometryForeachGeometryElementOutput {
[DNAFieldAttribute(24, "NodeForeachGeometryElementInputItems", 0, "input_items", "NodeForeachGeometryElementInputItems", false, 0)]
public NodeForeachGeometryElementInputItems input_items;
[DNAFieldAttribute(24, "NodeForeachGeometryElementMainItems", 1, "main_items", "NodeForeachGeometryElementMainItems", false, 24)]
public NodeForeachGeometryElementMainItems main_items;
[DNAFieldAttribute(24, "NodeForeachGeometryElementGenerationItems", 2, "generation_items", "NodeForeachGeometryElementGenerationItems", false, 48)]
public NodeForeachGeometryElementGenerationItems generation_items;
[DNAFieldAttribute(4, "int", 3, "inspection_index", "int", false, 72)]
public int inspection_index;
[DNAFieldAttribute(1, "uchar", 4, "domain", "uchar", false, 76)]
public byte domain;
[DNAArrayAttribute(3, "char", 5, "_pad[3]", "System.Char[]", 3, false, 77)]
public char[] _pad = new System.Char[3];
public NodeGeometryForeachGeometryElementOutput() {
this.input_items = default;
this.main_items = default;
this.generation_items = default;
this.inspection_index = default;
this.domain = default;
this._pad = default;
}
public NodeGeometryForeachGeometryElementOutput(NodeForeachGeometryElementInputItems input_items, NodeForeachGeometryElementMainItems main_items, NodeForeachGeometryElementGenerationItems generation_items, int inspection_index, byte domain, char[] _pad) {
this.input_items = input_items;
this.main_items = main_items;
this.generation_items = generation_items;
this.inspection_index = inspection_index;
this.domain = domain;
this._pad = _pad;
}
}
}