Files
BlenderSharp/BlendFile/DNA/NodeShaderNormalMap.cs
2025-03-12 19:02:40 +01:00

32 lines
1019 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(663, "NodeShaderNormalMap", 68)]
public class NodeShaderNormalMap {
[DNAFieldAttribute(4, "int", 0, "space", "int", false, 0)]
public int space;
[DNAArrayAttribute(64, "char", 1, "uv_map[64]", "System.Char[]", 64, false, 4)]
public char[] uv_map = new System.Char[64];
public NodeShaderNormalMap() {
this.space = default;
this.uv_map = default;
}
public NodeShaderNormalMap(int space, char[] uv_map) {
this.space = space;
this.uv_map = uv_map;
}
}
}