84 lines
3.8 KiB
C#
84 lines
3.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(637, "NodeTexSky", 1024)]
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public class NodeTexSky {
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[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
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public NodeTexBase @base;
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[DNAFieldAttribute(4, "int", 1, "sky_model", "int", false, 960)]
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public int sky_model;
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[DNAArrayAttribute(12, "float", 2, "sun_direction[3]", "System.Single[]", 3, false, 964)]
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public float[] sun_direction = new System.Single[3];
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[DNAFieldAttribute(4, "float", 3, "turbidity", "float", false, 976)]
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public float turbidity;
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[DNAFieldAttribute(4, "float", 4, "ground_albedo", "float", false, 980)]
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public float ground_albedo;
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[DNAFieldAttribute(4, "float", 5, "sun_size", "float", false, 984)]
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public float sun_size;
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[DNAFieldAttribute(4, "float", 6, "sun_intensity", "float", false, 988)]
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public float sun_intensity;
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[DNAFieldAttribute(4, "float", 7, "sun_elevation", "float", false, 992)]
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public float sun_elevation;
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[DNAFieldAttribute(4, "float", 8, "sun_rotation", "float", false, 996)]
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public float sun_rotation;
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[DNAFieldAttribute(4, "float", 9, "altitude", "float", false, 1000)]
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public float altitude;
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[DNAFieldAttribute(4, "float", 10, "air_density", "float", false, 1004)]
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public float air_density;
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[DNAFieldAttribute(4, "float", 11, "dust_density", "float", false, 1008)]
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public float dust_density;
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[DNAFieldAttribute(4, "float", 12, "ozone_density", "float", false, 1012)]
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public float ozone_density;
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[DNAFieldAttribute(1, "char", 13, "sun_disc", "char", false, 1016)]
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public char sun_disc;
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[DNAArrayAttribute(7, "char", 14, "_pad[7]", "System.Char[]", 7, false, 1017)]
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public char[] _pad = new System.Char[7];
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public NodeTexSky() {
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this.@base = default;
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this.sky_model = default;
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this.sun_direction = default;
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this.turbidity = default;
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this.ground_albedo = default;
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this.sun_size = default;
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this.sun_intensity = default;
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this.sun_elevation = default;
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this.sun_rotation = default;
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this.altitude = default;
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this.air_density = default;
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this.dust_density = default;
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this.ozone_density = default;
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this.sun_disc = default;
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this._pad = default;
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}
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public NodeTexSky(NodeTexBase @base, int sky_model, float[] sun_direction, float turbidity, float ground_albedo, float sun_size, float sun_intensity, float sun_elevation, float sun_rotation, float altitude, float air_density, float dust_density, float ozone_density, char sun_disc, char[] _pad) {
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this.@base = @base;
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this.sky_model = sky_model;
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this.sun_direction = sun_direction;
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this.turbidity = turbidity;
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this.ground_albedo = ground_albedo;
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this.sun_size = sun_size;
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this.sun_intensity = sun_intensity;
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this.sun_elevation = sun_elevation;
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this.sun_rotation = sun_rotation;
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this.altitude = altitude;
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this.air_density = air_density;
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this.dust_density = dust_density;
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this.ozone_density = ozone_density;
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this.sun_disc = sun_disc;
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this._pad = _pad;
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}
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}
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}
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