Files
BlenderSharp/BlendFile/DNA/ObHook.cs
2025-03-12 19:02:40 +01:00

80 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(773, "ObHook", 256)]
public class ObHook {
[DNAFieldAttribute(8, "ObHook", 0, "*next", "ObHook", true, 0)]
public ObHook next;
[DNAFieldAttribute(8, "ObHook", 1, "*prev", "ObHook", true, 8)]
public ObHook prev;
[DNAFieldAttribute(8, "Object", 2, "*parent", "Object", true, 16)]
public Object parent;
[DNAArrayAttribute(64, "float", 3, "parentinv[4][4]", "System.Single[,]", 16, false, 24)]
public float[,] parentinv = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 4, "mat[4][4]", "System.Single[,]", 16, false, 88)]
public float[,] mat = new System.Single[4,4];
[DNAArrayAttribute(12, "float", 5, "cent[3]", "System.Single[]", 3, false, 152)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(4, "float", 6, "falloff", "float", false, 164)]
public float falloff;
[DNAArrayAttribute(64, "char", 7, "name[64]", "System.Char[]", 64, false, 168)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(8, "int", 8, "*indexar", "int", true, 232)]
public int indexar;
[DNAFieldAttribute(4, "int", 9, "totindex", "int", false, 240)]
public int totindex;
[DNAFieldAttribute(4, "int", 10, "curindex", "int", false, 244)]
public int curindex;
[DNAFieldAttribute(2, "short", 11, "type", "short", false, 248)]
public short type;
[DNAFieldAttribute(2, "short", 12, "active", "short", false, 250)]
public short active;
[DNAFieldAttribute(4, "float", 13, "force", "float", false, 252)]
public float force;
public ObHook() {
this.next = default;
this.prev = default;
this.parent = default;
this.parentinv = default;
this.mat = default;
this.cent = default;
this.falloff = default;
this.name = default;
this.indexar = default;
this.totindex = default;
this.curindex = default;
this.type = default;
this.active = default;
this.force = default;
}
public ObHook(ObHook next, ObHook prev, Object parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int indexar, int totindex, int curindex, short type, short active, float force) {
this.next = next;
this.prev = prev;
this.parent = parent;
this.parentinv = parentinv;
this.mat = mat;
this.cent = cent;
this.falloff = falloff;
this.name = name;
this.indexar = indexar;
this.totindex = totindex;
this.curindex = curindex;
this.type = type;
this.active = active;
this.force = force;
}
}
}