124 lines
5.4 KiB
C#
124 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(487, "SolidifyModifierData", 360)]
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public class SolidifyModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, false, 120)]
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public char[] defgrp_name = new System.Char[64];
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[DNAArrayAttribute(64, "char", 2, "shell_defgrp_name[64]", "System.Char[]", 64, false, 184)]
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public char[] shell_defgrp_name = new System.Char[64];
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[DNAArrayAttribute(64, "char", 3, "rim_defgrp_name[64]", "System.Char[]", 64, false, 248)]
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public char[] rim_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 4, "offset", "float", false, 312)]
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public float offset;
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[DNAFieldAttribute(4, "float", 5, "offset_fac", "float", false, 316)]
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public float offset_fac;
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[DNAFieldAttribute(4, "float", 6, "offset_fac_vg", "float", false, 320)]
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public float offset_fac_vg;
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[DNAFieldAttribute(4, "float", 7, "offset_clamp", "float", false, 324)]
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public float offset_clamp;
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[DNAFieldAttribute(1, "char", 8, "mode", "char", false, 328)]
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public char mode;
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[DNAFieldAttribute(1, "char", 9, "nonmanifold_offset_mode", "char", false, 329)]
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public char nonmanifold_offset_mode;
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[DNAFieldAttribute(1, "char", 10, "nonmanifold_boundary_mode", "char", false, 330)]
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public char nonmanifold_boundary_mode;
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[DNAFieldAttribute(1, "char", 11, "_pad", "char", false, 331)]
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public char _pad;
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[DNAFieldAttribute(4, "float", 12, "crease_inner", "float", false, 332)]
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public float crease_inner;
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[DNAFieldAttribute(4, "float", 13, "crease_outer", "float", false, 336)]
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public float crease_outer;
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[DNAFieldAttribute(4, "float", 14, "crease_rim", "float", false, 340)]
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public float crease_rim;
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[DNAFieldAttribute(4, "int", 15, "flag", "int", false, 344)]
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public int flag;
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[DNAFieldAttribute(2, "short", 16, "mat_ofs", "short", false, 348)]
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public short mat_ofs;
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[DNAFieldAttribute(2, "short", 17, "mat_ofs_rim", "short", false, 350)]
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public short mat_ofs_rim;
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[DNAFieldAttribute(4, "float", 18, "merge_tolerance", "float", false, 352)]
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public float merge_tolerance;
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[DNAFieldAttribute(4, "float", 19, "bevel_convex", "float", false, 356)]
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public float bevel_convex;
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public SolidifyModifierData() {
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this.modifier = default;
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this.defgrp_name = default;
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this.shell_defgrp_name = default;
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this.rim_defgrp_name = default;
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this.offset = default;
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this.offset_fac = default;
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this.offset_fac_vg = default;
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this.offset_clamp = default;
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this.mode = default;
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this.nonmanifold_offset_mode = default;
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this.nonmanifold_boundary_mode = default;
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this._pad = default;
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this.crease_inner = default;
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this.crease_outer = default;
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this.crease_rim = default;
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this.flag = default;
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this.mat_ofs = default;
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this.mat_ofs_rim = default;
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this.merge_tolerance = default;
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this.bevel_convex = default;
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}
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public SolidifyModifierData(
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ModifierData modifier,
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char[] defgrp_name,
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char[] shell_defgrp_name,
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char[] rim_defgrp_name,
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float offset,
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float offset_fac,
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float offset_fac_vg,
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float offset_clamp,
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char mode,
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char nonmanifold_offset_mode,
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char nonmanifold_boundary_mode,
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char _pad,
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float crease_inner,
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float crease_outer,
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float crease_rim,
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int flag,
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short mat_ofs,
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short mat_ofs_rim,
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float merge_tolerance,
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float bevel_convex) {
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this.modifier = modifier;
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this.defgrp_name = defgrp_name;
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this.shell_defgrp_name = shell_defgrp_name;
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this.rim_defgrp_name = rim_defgrp_name;
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this.offset = offset;
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this.offset_fac = offset_fac;
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this.offset_fac_vg = offset_fac_vg;
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this.offset_clamp = offset_clamp;
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this.mode = mode;
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this.nonmanifold_offset_mode = nonmanifold_offset_mode;
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this.nonmanifold_boundary_mode = nonmanifold_boundary_mode;
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this._pad = _pad;
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this.crease_inner = crease_inner;
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this.crease_outer = crease_outer;
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this.crease_rim = crease_rim;
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this.flag = flag;
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this.mat_ofs = mat_ofs;
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this.mat_ofs_rim = mat_ofs_rim;
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this.merge_tolerance = merge_tolerance;
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this.bevel_convex = bevel_convex;
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}
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}
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}
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