64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(562, "bActionModifier", 72)]
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public class bActionModifier {
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[DNAFieldAttribute(8, "bActionModifier", 0, "*next", "bActionModifier", true, 0)]
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public bActionModifier next;
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[DNAFieldAttribute(8, "bActionModifier", 1, "*prev", "bActionModifier", true, 8)]
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public bActionModifier prev;
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[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
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public short type;
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
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public short flag;
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[DNAArrayAttribute(32, "char", 4, "channel[32]", "System.Char[]", 32, false, 20)]
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public char[] channel = new System.Char[32];
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[DNAFieldAttribute(4, "float", 5, "noisesize", "float", false, 52)]
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public float noisesize;
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[DNAFieldAttribute(4, "float", 6, "turbul", "float", false, 56)]
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public float turbul;
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[DNAFieldAttribute(2, "short", 7, "channels", "short", false, 60)]
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public short channels;
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[DNAFieldAttribute(2, "short", 8, "no_rot_axis", "short", false, 62)]
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public short no_rot_axis;
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[DNAFieldAttribute(8, "Object", 9, "*ob", "Object", true, 64)]
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public Object ob;
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public bActionModifier() {
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this.next = default;
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this.prev = default;
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this.type = default;
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this.flag = default;
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this.channel = default;
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this.noisesize = default;
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this.turbul = default;
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this.channels = default;
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this.no_rot_axis = default;
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this.ob = default;
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}
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public bActionModifier(bActionModifier next, bActionModifier prev, short type, short flag, char[] channel, float noisesize, float turbul, short channels, short no_rot_axis, Object ob) {
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this.next = next;
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this.prev = prev;
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this.type = type;
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this.flag = flag;
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this.channel = channel;
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this.noisesize = noisesize;
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this.turbul = turbul;
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this.channels = channels;
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this.no_rot_axis = no_rot_axis;
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this.ob = ob;
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}
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}
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}
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