Files
BlenderSharp/BlendFile/DNA/bFollowTrackConstraint.cs
2025-03-12 19:02:40 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(201, "bFollowTrackConstraint", 160)]
public class bFollowTrackConstraint {
[DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)]
public MovieClip clip;
[DNAArrayAttribute(64, "char", 1, "track[64]", "System.Char[]", 64, false, 8)]
public char[] track = new System.Char[64];
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 72)]
public int flag;
[DNAFieldAttribute(4, "int", 3, "frame_method", "int", false, 76)]
public int frame_method;
[DNAArrayAttribute(64, "char", 4, "object[64]", "System.Char[]", 64, false, 80)]
public char[] @object = new System.Char[64];
[DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)]
public Object camera;
[DNAFieldAttribute(8, "Object", 6, "*depth_ob", "Object", true, 152)]
public Object depth_ob;
public bFollowTrackConstraint() {
this.clip = default;
this.track = default;
this.flag = default;
this.frame_method = default;
this.@object = default;
this.camera = default;
this.depth_ob = default;
}
public bFollowTrackConstraint(MovieClip clip, char[] track, int flag, int frame_method, char[] @object, Object camera, Object depth_ob) {
this.clip = clip;
this.track = track;
this.flag = flag;
this.frame_method = frame_method;
this.@object = @object;
this.camera = camera;
this.depth_ob = depth_ob;
}
}
}