184 lines
8.1 KiB
C#
184 lines
8.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(274, "bGPdata", 616)]
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public class bGPdata {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "ListBase", 2, "layers", "ListBase", false, 216)]
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public ListBase layers;
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[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 232)]
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public int flag;
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[DNAFieldAttribute(4, "int", 4, "curve_edit_resolution", "int", false, 236)]
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public int curve_edit_resolution;
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[DNAFieldAttribute(4, "float", 5, "curve_edit_threshold", "float", false, 240)]
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public float curve_edit_threshold;
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[DNAFieldAttribute(4, "float", 6, "curve_edit_corner_angle", "float", false, 244)]
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public float curve_edit_corner_angle;
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[DNAFieldAttribute(16, "ListBase", 7, "palettes", "ListBase", false, 248)]
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public ListBase palettes;
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[DNAFieldAttribute(16, "ListBase", 8, "vertex_group_names", "ListBase", false, 264)]
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public ListBase vertex_group_names;
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[DNAFieldAttribute(4, "float", 9, "pixfactor", "float", false, 280)]
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public float pixfactor;
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[DNAArrayAttribute(16, "float", 10, "line_color[4]", "System.Single[]", 4, false, 284)]
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public float[] line_color = new System.Single[4];
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[DNAFieldAttribute(4, "float", 11, "onion_factor", "float", false, 300)]
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public float onion_factor;
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[DNAFieldAttribute(4, "int", 12, "onion_mode", "int", false, 304)]
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public int onion_mode;
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[DNAFieldAttribute(4, "int", 13, "onion_flag", "int", false, 308)]
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public int onion_flag;
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[DNAFieldAttribute(2, "short", 14, "gstep", "short", false, 312)]
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public short gstep;
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[DNAFieldAttribute(2, "short", 15, "gstep_next", "short", false, 314)]
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public short gstep_next;
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[DNAArrayAttribute(12, "float", 16, "gcolor_prev[3]", "System.Single[]", 3, false, 316)]
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public float[] gcolor_prev = new System.Single[3];
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[DNAArrayAttribute(12, "float", 17, "gcolor_next[3]", "System.Single[]", 3, false, 328)]
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public float[] gcolor_next = new System.Single[3];
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[DNAFieldAttribute(4, "float", 18, "zdepth_offset", "float", false, 340)]
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public float zdepth_offset;
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[DNAFieldAttribute(8, "Material", 19, "**mat", "Material", true, 344)]
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public Material mat;
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[DNAFieldAttribute(2, "short", 20, "totcol", "short", false, 352)]
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public short totcol;
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[DNAFieldAttribute(2, "short", 21, "totlayer", "short", false, 354)]
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public short totlayer;
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[DNAFieldAttribute(2, "short", 22, "totframe", "short", false, 356)]
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public short totframe;
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[DNAArrayAttribute(6, "char", 23, "_pad2[6]", "System.Char[]", 6, false, 358)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(4, "int", 24, "totstroke", "int", false, 364)]
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public int totstroke;
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[DNAFieldAttribute(4, "int", 25, "totpoint", "int", false, 368)]
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public int totpoint;
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[DNAFieldAttribute(2, "short", 26, "draw_mode", "short", false, 372)]
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public short draw_mode;
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[DNAFieldAttribute(2, "short", 27, "onion_keytype", "short", false, 374)]
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public short onion_keytype;
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[DNAFieldAttribute(4, "int", 28, "select_last_index", "int", false, 376)]
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public int select_last_index;
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[DNAFieldAttribute(4, "int", 29, "vertex_group_active_index", "int", false, 380)]
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public int vertex_group_active_index;
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[DNAFieldAttribute(40, "bGPgrid", 30, "grid", "bGPgrid", false, 384)]
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public bGPgrid grid;
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[DNAFieldAttribute(192, "bGPdata_Runtime", 31, "runtime", "bGPdata_Runtime", false, 424)]
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public bGPdata_Runtime runtime;
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public bGPdata() {
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this.id = default;
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this.adt = default;
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this.layers = default;
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this.flag = default;
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this.curve_edit_resolution = default;
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this.curve_edit_threshold = default;
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this.curve_edit_corner_angle = default;
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this.palettes = default;
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this.vertex_group_names = default;
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this.pixfactor = default;
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this.line_color = default;
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this.onion_factor = default;
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this.onion_mode = default;
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this.onion_flag = default;
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this.gstep = default;
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this.gstep_next = default;
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this.gcolor_prev = default;
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this.gcolor_next = default;
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this.zdepth_offset = default;
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this.mat = default;
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this.totcol = default;
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this.totlayer = default;
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this.totframe = default;
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this._pad2 = default;
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this.totstroke = default;
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this.totpoint = default;
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this.draw_mode = default;
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this.onion_keytype = default;
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this.select_last_index = default;
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this.vertex_group_active_index = default;
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this.grid = default;
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this.runtime = default;
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}
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public bGPdata(
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ID id,
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AnimData adt,
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ListBase layers,
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int flag,
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int curve_edit_resolution,
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float curve_edit_threshold,
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float curve_edit_corner_angle,
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ListBase palettes,
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ListBase vertex_group_names,
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float pixfactor,
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float[] line_color,
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float onion_factor,
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int onion_mode,
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int onion_flag,
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short gstep,
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short gstep_next,
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float[] gcolor_prev,
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float[] gcolor_next,
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float zdepth_offset,
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Material mat,
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short totcol,
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short totlayer,
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short totframe,
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char[] _pad2,
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int totstroke,
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int totpoint,
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short draw_mode,
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short onion_keytype,
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int select_last_index,
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int vertex_group_active_index,
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bGPgrid grid,
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bGPdata_Runtime runtime) {
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this.id = id;
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this.adt = adt;
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this.layers = layers;
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this.flag = flag;
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this.curve_edit_resolution = curve_edit_resolution;
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this.curve_edit_threshold = curve_edit_threshold;
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this.curve_edit_corner_angle = curve_edit_corner_angle;
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this.palettes = palettes;
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this.vertex_group_names = vertex_group_names;
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this.pixfactor = pixfactor;
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this.line_color = line_color;
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this.onion_factor = onion_factor;
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this.onion_mode = onion_mode;
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this.onion_flag = onion_flag;
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this.gstep = gstep;
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this.gstep_next = gstep_next;
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this.gcolor_prev = gcolor_prev;
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this.gcolor_next = gcolor_next;
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this.zdepth_offset = zdepth_offset;
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this.mat = mat;
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this.totcol = totcol;
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this.totlayer = totlayer;
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this.totframe = totframe;
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this._pad2 = _pad2;
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this.totstroke = totstroke;
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this.totpoint = totpoint;
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this.draw_mode = draw_mode;
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this.onion_keytype = onion_keytype;
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this.select_last_index = select_last_index;
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this.vertex_group_active_index = vertex_group_active_index;
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this.grid = grid;
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this.runtime = runtime;
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}
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}
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}
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