72 lines
2.8 KiB
C#
72 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(61, "bItasc", 40)]
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public class bItasc {
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[DNAFieldAttribute(4, "int", 0, "iksolver", "int", false, 0)]
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public int iksolver;
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[DNAFieldAttribute(4, "float", 1, "precision", "float", false, 4)]
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public float precision;
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[DNAFieldAttribute(2, "short", 2, "numiter", "short", false, 8)]
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public short numiter;
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[DNAFieldAttribute(2, "short", 3, "numstep", "short", false, 10)]
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public short numstep;
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[DNAFieldAttribute(4, "float", 4, "minstep", "float", false, 12)]
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public float minstep;
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[DNAFieldAttribute(4, "float", 5, "maxstep", "float", false, 16)]
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public float maxstep;
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[DNAFieldAttribute(2, "short", 6, "solver", "short", false, 20)]
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public short solver;
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[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 22)]
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public short flag;
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[DNAFieldAttribute(4, "float", 8, "feedback", "float", false, 24)]
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public float feedback;
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[DNAFieldAttribute(4, "float", 9, "maxvel", "float", false, 28)]
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public float maxvel;
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[DNAFieldAttribute(4, "float", 10, "dampmax", "float", false, 32)]
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public float dampmax;
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[DNAFieldAttribute(4, "float", 11, "dampeps", "float", false, 36)]
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public float dampeps;
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public bItasc() {
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this.iksolver = default;
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this.precision = default;
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this.numiter = default;
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this.numstep = default;
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this.minstep = default;
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this.maxstep = default;
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this.solver = default;
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this.flag = default;
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this.feedback = default;
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this.maxvel = default;
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this.dampmax = default;
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this.dampeps = default;
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}
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public bItasc(int iksolver, float precision, short numiter, short numstep, float minstep, float maxstep, short solver, short flag, float feedback, float maxvel, float dampmax, float dampeps) {
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this.iksolver = iksolver;
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this.precision = precision;
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this.numiter = numiter;
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this.numstep = numstep;
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this.minstep = minstep;
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this.maxstep = maxstep;
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this.solver = solver;
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this.flag = flag;
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this.feedback = feedback;
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this.maxvel = maxvel;
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this.dampmax = dampmax;
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this.dampeps = dampeps;
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}
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}
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}
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