64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(197, "bRotLimitConstraint", 32)]
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public class bRotLimitConstraint {
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[DNAFieldAttribute(4, "float", 0, "xmin", "float", false, 0)]
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public float xmin;
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[DNAFieldAttribute(4, "float", 1, "xmax", "float", false, 4)]
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public float xmax;
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[DNAFieldAttribute(4, "float", 2, "ymin", "float", false, 8)]
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public float ymin;
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[DNAFieldAttribute(4, "float", 3, "ymax", "float", false, 12)]
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public float ymax;
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[DNAFieldAttribute(4, "float", 4, "zmin", "float", false, 16)]
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public float zmin;
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[DNAFieldAttribute(4, "float", 5, "zmax", "float", false, 20)]
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public float zmax;
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 24)]
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public short flag;
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[DNAFieldAttribute(2, "short", 7, "flag2", "short", false, 26)]
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public short flag2;
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[DNAFieldAttribute(1, "char", 8, "euler_order", "char", false, 28)]
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public char euler_order;
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[DNAArrayAttribute(3, "char", 9, "_pad[3]", "System.Char[]", 3, false, 29)]
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public char[] _pad = new System.Char[3];
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public bRotLimitConstraint() {
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this.xmin = default;
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this.xmax = default;
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this.ymin = default;
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this.ymax = default;
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this.zmin = default;
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this.zmax = default;
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this.flag = default;
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this.flag2 = default;
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this.euler_order = default;
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this._pad = default;
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}
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public bRotLimitConstraint(float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, short flag, short flag2, char euler_order, char[] _pad) {
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this.xmin = xmin;
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this.xmax = xmax;
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this.ymin = ymin;
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this.ymax = ymax;
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this.zmin = zmin;
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this.zmax = zmax;
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this.flag = flag;
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this.flag2 = flag2;
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this.euler_order = euler_order;
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this._pad = _pad;
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}
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}
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}
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