Files
BlenderSharp/BlendFile/DNA/bScreen.cs
2025-03-12 19:02:40 +01:00

144 lines
5.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(240, "bScreen", 336)]
public class bScreen {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(16, "ListBase", 1, "vertbase", "ListBase", false, 208)]
public ListBase vertbase;
[DNAFieldAttribute(16, "ListBase", 2, "edgebase", "ListBase", false, 224)]
public ListBase edgebase;
[DNAFieldAttribute(16, "ListBase", 3, "areabase", "ListBase", false, 240)]
public ListBase areabase;
[DNAFieldAttribute(16, "ListBase", 4, "regionbase", "ListBase", false, 256)]
public ListBase regionbase;
[DNAFieldAttribute(8, "Scene", 5, "*scene", "Scene", true, 272)]
public Scene scene;
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 280)]
public short flag;
[DNAFieldAttribute(2, "short", 7, "winid", "short", false, 282)]
public short winid;
[DNAFieldAttribute(2, "short", 8, "redraws_flag", "short", false, 284)]
public short redraws_flag;
[DNAFieldAttribute(1, "char", 9, "temp", "char", false, 286)]
public char temp;
[DNAFieldAttribute(1, "char", 10, "state", "char", false, 287)]
public char state;
[DNAFieldAttribute(1, "char", 11, "do_draw", "char", false, 288)]
public char do_draw;
[DNAFieldAttribute(1, "char", 12, "do_refresh", "char", false, 289)]
public char do_refresh;
[DNAFieldAttribute(1, "char", 13, "do_draw_gesture", "char", false, 290)]
public char do_draw_gesture;
[DNAFieldAttribute(1, "char", 14, "do_draw_paintcursor", "char", false, 291)]
public char do_draw_paintcursor;
[DNAFieldAttribute(1, "char", 15, "do_draw_drag", "char", false, 292)]
public char do_draw_drag;
[DNAFieldAttribute(1, "char", 16, "skip_handling", "char", false, 293)]
public char skip_handling;
[DNAFieldAttribute(1, "char", 17, "scrubbing", "char", false, 294)]
public char scrubbing;
[DNAArrayAttribute(1, "char", 18, "_pad[1]", "System.Char[]", 1, false, 295)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(8, "ARegion", 19, "*active_region", "ARegion", true, 296)]
public ARegion active_region;
[DNAFieldAttribute(8, "wmTimer", 20, "*animtimer", "wmTimer", true, 304)]
public wmTimer animtimer;
[DNAFieldAttribute(8, "void", 21, "*context", "void", true, 312)]
public object context;
[DNAFieldAttribute(8, "wmTooltipState", 22, "*tool_tip", "wmTooltipState", true, 320)]
public wmTooltipState tool_tip;
[DNAFieldAttribute(8, "PreviewImage", 23, "*preview", "PreviewImage", true, 328)]
public PreviewImage preview;
public bScreen() {
this.id = default;
this.vertbase = default;
this.edgebase = default;
this.areabase = default;
this.regionbase = default;
this.scene = default;
this.flag = default;
this.winid = default;
this.redraws_flag = default;
this.temp = default;
this.state = default;
this.do_draw = default;
this.do_refresh = default;
this.do_draw_gesture = default;
this.do_draw_paintcursor = default;
this.do_draw_drag = default;
this.skip_handling = default;
this.scrubbing = default;
this._pad = default;
this.active_region = default;
this.animtimer = default;
this.context = default;
this.tool_tip = default;
this.preview = default;
}
public bScreen(
ID id,
ListBase vertbase,
ListBase edgebase,
ListBase areabase,
ListBase regionbase,
Scene scene,
short flag,
short winid,
short redraws_flag,
char temp,
char state,
char do_draw,
char do_refresh,
char do_draw_gesture,
char do_draw_paintcursor,
char do_draw_drag,
char skip_handling,
char scrubbing,
char[] _pad,
ARegion active_region,
wmTimer animtimer,
object context,
wmTooltipState tool_tip,
PreviewImage preview) {
this.id = id;
this.vertbase = vertbase;
this.edgebase = edgebase;
this.areabase = areabase;
this.regionbase = regionbase;
this.scene = scene;
this.flag = flag;
this.winid = winid;
this.redraws_flag = redraws_flag;
this.temp = temp;
this.state = state;
this.do_draw = do_draw;
this.do_refresh = do_refresh;
this.do_draw_gesture = do_draw_gesture;
this.do_draw_paintcursor = do_draw_paintcursor;
this.do_draw_drag = do_draw_drag;
this.skip_handling = skip_handling;
this.scrubbing = scrubbing;
this._pad = _pad;
this.active_region = active_region;
this.animtimer = animtimer;
this.context = context;
this.tool_tip = tool_tip;
this.preview = preview;
}
}
}