Files
BlenderSharp/BlendFile/DNA/bToolRef.cs
2025-03-12 19:02:40 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(862, "bToolRef", 168)]
public class bToolRef {
[DNAFieldAttribute(8, "bToolRef", 0, "*next", "bToolRef", true, 0)]
public bToolRef next;
[DNAFieldAttribute(8, "bToolRef", 1, "*prev", "bToolRef", true, 8)]
public bToolRef prev;
[DNAArrayAttribute(64, "char", 2, "idname[64]", "System.Char[]", 64, false, 16)]
public char[] idname = new System.Char[64];
[DNAArrayAttribute(64, "char", 3, "idname_fallback[64]", "System.Char[]", 64, false, 80)]
public char[] idname_fallback = new System.Char[64];
[DNAFieldAttribute(2, "short", 4, "tag", "short", false, 144)]
public short tag;
[DNAFieldAttribute(2, "short", 5, "space_type", "short", false, 146)]
public short space_type;
[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 148)]
public int mode;
[DNAFieldAttribute(8, "IDProperty", 7, "*properties", "IDProperty", true, 152)]
public IDProperty properties;
[DNAFieldAttribute(8, "bToolRef_Runtime", 8, "*runtime", "bToolRef_Runtime", true, 160)]
public bToolRef_Runtime runtime;
public bToolRef() {
this.next = default;
this.prev = default;
this.idname = default;
this.idname_fallback = default;
this.tag = default;
this.space_type = default;
this.mode = default;
this.properties = default;
this.runtime = default;
}
public bToolRef(bToolRef next, bToolRef prev, char[] idname, char[] idname_fallback, short tag, short space_type, int mode, IDProperty properties, bToolRef_Runtime runtime) {
this.next = next;
this.prev = prev;
this.idname = idname;
this.idname_fallback = idname_fallback;
this.tag = tag;
this.space_type = space_type;
this.mode = mode;
this.properties = properties;
this.runtime = runtime;
}
}
}