Files
BlenderSharp/BlendFile/DNA/AssetWeakReference.cs
2025-02-19 18:48:50 +01:00

40 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(114, "AssetWeakReference", 24)]
public class AssetWeakReference {
[DNAFieldAttribute(0, "char", "_pad[6]", "System.Char[]", 6, false)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(1, "short", "asset_library_type", "short", 2, false)]
public short asset_library_type;
[DNAFieldAttribute(2, "char", "*asset_library_identifier", "char", 8, true)]
public char ptr_asset_library_identifier;
[DNAFieldAttribute(3, "char", "*relative_asset_identifier", "char", 8, true)]
public char ptr_relative_asset_identifier;
public AssetWeakReference() {
this._pad = default;
this.asset_library_type = default;
this.ptr_asset_library_identifier = default;
this.ptr_relative_asset_identifier = default;
}
public AssetWeakReference(char[] _pad, short asset_library_type, char ptr_asset_library_identifier, char ptr_relative_asset_identifier) {
this._pad = _pad;
this.asset_library_type = asset_library_type;
this.ptr_asset_library_identifier = ptr_asset_library_identifier;
this.ptr_relative_asset_identifier = ptr_relative_asset_identifier;
}
}
}