649 lines
33 KiB
C#
649 lines
33 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(131, "Brush", 2216)]
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public class Brush {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
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public ID id;
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[DNAFieldAttribute(1, "BrushClone", "clone", "BrushClone", 24, false)]
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public BrushClone clone;
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[DNAFieldAttribute(2, "CurveMapping", "*curve", "CurveMapping", 8, true)]
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public CurveMapping ptr_curve;
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[DNAFieldAttribute(3, "MTex", "mtex", "MTex", 216, false)]
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public MTex mtex;
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[DNAFieldAttribute(4, "MTex", "mask_mtex", "MTex", 216, false)]
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public MTex mask_mtex;
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[DNAFieldAttribute(5, "Brush", "*toggle_brush", "Brush", 8, true)]
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public Brush ptr_toggle_brush;
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[DNAFieldAttribute(6, "ImBuf", "*icon_imbuf", "ImBuf", 8, true)]
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public ImBuf ptr_icon_imbuf;
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[DNAFieldAttribute(7, "PreviewImage", "*preview", "PreviewImage", 8, true)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(8, "ColorBand", "*gradient", "ColorBand", 8, true)]
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public ColorBand ptr_gradient;
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[DNAFieldAttribute(9, "PaintCurve", "*paint_curve", "PaintCurve", 8, true)]
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public PaintCurve ptr_paint_curve;
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[DNAFieldAttribute(10, "char", "icon_filepath[1024]", "System.Char[]", 1024, false)]
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public char[] icon_filepath = new System.Char[1024];
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[DNAFieldAttribute(11, "float", "normal_weight", "float", 4, false)]
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public float normal_weight;
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[DNAFieldAttribute(12, "float", "rake_factor", "float", 4, false)]
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public float rake_factor;
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[DNAFieldAttribute(13, "short", "blend", "short", 2, false)]
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public short blend;
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[DNAFieldAttribute(14, "short", "ob_mode", "short", 2, false)]
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public short ob_mode;
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[DNAFieldAttribute(15, "float", "weight", "float", 4, false)]
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public float weight;
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[DNAFieldAttribute(16, "int", "size", "int", 4, false)]
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public int size;
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[DNAFieldAttribute(17, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(18, "int", "flag2", "int", 4, false)]
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public int flag2;
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[DNAFieldAttribute(19, "int", "sampling_flag", "int", 4, false)]
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public int sampling_flag;
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[DNAFieldAttribute(20, "int", "input_samples", "int", 4, false)]
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public int input_samples;
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[DNAFieldAttribute(21, "int", "mask_pressure", "int", 4, false)]
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public int mask_pressure;
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[DNAFieldAttribute(22, "float", "jitter", "float", 4, false)]
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public float jitter;
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[DNAFieldAttribute(23, "int", "jitter_absolute", "int", 4, false)]
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public int jitter_absolute;
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[DNAFieldAttribute(24, "int", "overlay_flags", "int", 4, false)]
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public int overlay_flags;
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[DNAFieldAttribute(25, "int", "spacing", "int", 4, false)]
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public int spacing;
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[DNAFieldAttribute(26, "int", "smooth_stroke_radius", "int", 4, false)]
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public int smooth_stroke_radius;
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[DNAFieldAttribute(27, "float", "smooth_stroke_factor", "float", 4, false)]
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public float smooth_stroke_factor;
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[DNAFieldAttribute(28, "float", "rate", "float", 4, false)]
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public float rate;
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[DNAFieldAttribute(29, "float", "rgb[3]", "System.Single[]", 12, false)]
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public float[] rgb = new System.Single[3];
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[DNAFieldAttribute(30, "float", "alpha", "float", 4, false)]
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public float alpha;
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[DNAFieldAttribute(31, "float", "hardness", "float", 4, false)]
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public float hardness;
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[DNAFieldAttribute(32, "float", "flow", "float", 4, false)]
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public float flow;
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[DNAFieldAttribute(33, "float", "wet_mix", "float", 4, false)]
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public float wet_mix;
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[DNAFieldAttribute(34, "float", "wet_persistence", "float", 4, false)]
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public float wet_persistence;
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[DNAFieldAttribute(35, "float", "density", "float", 4, false)]
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public float density;
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[DNAFieldAttribute(36, "int", "paint_flags", "int", 4, false)]
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public int paint_flags;
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[DNAFieldAttribute(37, "float", "tip_roundness", "float", 4, false)]
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public float tip_roundness;
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[DNAFieldAttribute(38, "float", "tip_scale_x", "float", 4, false)]
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public float tip_scale_x;
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[DNAFieldAttribute(39, "float", "secondary_rgb[3]", "System.Single[]", 12, false)]
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public float[] secondary_rgb = new System.Single[3];
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[DNAFieldAttribute(40, "float", "dash_ratio", "float", 4, false)]
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public float dash_ratio;
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[DNAFieldAttribute(41, "int", "dash_samples", "int", 4, false)]
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public int dash_samples;
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[DNAFieldAttribute(42, "int", "sculpt_plane", "int", 4, false)]
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public int sculpt_plane;
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[DNAFieldAttribute(43, "float", "plane_offset", "float", 4, false)]
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public float plane_offset;
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[DNAFieldAttribute(44, "int", "gradient_spacing", "int", 4, false)]
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public int gradient_spacing;
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[DNAFieldAttribute(45, "char", "gradient_stroke_mode", "char", 1, false)]
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public char gradient_stroke_mode;
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[DNAFieldAttribute(46, "char", "gradient_fill_mode", "char", 1, false)]
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public char gradient_fill_mode;
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[DNAFieldAttribute(47, "char", "has_unsaved_changes", "char", 1, false)]
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public char has_unsaved_changes;
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[DNAFieldAttribute(48, "char", "falloff_shape", "char", 1, false)]
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public char falloff_shape;
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[DNAFieldAttribute(49, "float", "falloff_angle", "float", 4, false)]
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public float falloff_angle;
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[DNAFieldAttribute(50, "char", "sculpt_tool", "char", 1, false)]
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public char sculpt_tool;
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[DNAFieldAttribute(51, "char", "vertexpaint_tool", "char", 1, false)]
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public char vertexpaint_tool;
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[DNAFieldAttribute(52, "char", "weightpaint_tool", "char", 1, false)]
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public char weightpaint_tool;
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[DNAFieldAttribute(53, "char", "imagepaint_tool", "char", 1, false)]
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public char imagepaint_tool;
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[DNAFieldAttribute(54, "char", "mask_tool", "char", 1, false)]
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public char mask_tool;
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[DNAFieldAttribute(55, "char", "gpencil_tool", "char", 1, false)]
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public char gpencil_tool;
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[DNAFieldAttribute(56, "char", "gpencil_vertex_tool", "char", 1, false)]
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public char gpencil_vertex_tool;
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[DNAFieldAttribute(57, "char", "gpencil_sculpt_tool", "char", 1, false)]
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public char gpencil_sculpt_tool;
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[DNAFieldAttribute(58, "char", "gpencil_weight_tool", "char", 1, false)]
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public char gpencil_weight_tool;
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[DNAFieldAttribute(59, "char", "curves_sculpt_tool", "char", 1, false)]
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public char curves_sculpt_tool;
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[DNAFieldAttribute(60, "char", "_pad1[6]", "System.Char[]", 6, false)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(61, "float", "autosmooth_factor", "float", 4, false)]
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public float autosmooth_factor;
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[DNAFieldAttribute(62, "float", "tilt_strength_factor", "float", 4, false)]
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public float tilt_strength_factor;
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[DNAFieldAttribute(63, "float", "topology_rake_factor", "float", 4, false)]
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public float topology_rake_factor;
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[DNAFieldAttribute(64, "float", "crease_pinch_factor", "float", 4, false)]
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public float crease_pinch_factor;
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[DNAFieldAttribute(65, "float", "normal_radius_factor", "float", 4, false)]
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public float normal_radius_factor;
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[DNAFieldAttribute(66, "float", "area_radius_factor", "float", 4, false)]
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public float area_radius_factor;
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[DNAFieldAttribute(67, "float", "wet_paint_radius_factor", "float", 4, false)]
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public float wet_paint_radius_factor;
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[DNAFieldAttribute(68, "float", "plane_trim", "float", 4, false)]
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public float plane_trim;
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[DNAFieldAttribute(69, "float", "height", "float", 4, false)]
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public float height;
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[DNAFieldAttribute(70, "float", "texture_sample_bias", "float", 4, false)]
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public float texture_sample_bias;
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[DNAFieldAttribute(71, "int", "curve_preset", "int", 4, false)]
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public int curve_preset;
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[DNAFieldAttribute(72, "float", "disconnected_distance_max", "float", 4, false)]
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public float disconnected_distance_max;
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[DNAFieldAttribute(73, "int", "deform_target", "int", 4, false)]
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public int deform_target;
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[DNAFieldAttribute(74, "int", "automasking_flags", "int", 4, false)]
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public int automasking_flags;
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[DNAFieldAttribute(75, "int", "automasking_boundary_edges_propagation_steps", "int", 4, false)]
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public int automasking_boundary_edges_propagation_steps;
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[DNAFieldAttribute(76, "float", "automasking_start_normal_limit", "float", 4, false)]
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public float automasking_start_normal_limit;
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[DNAFieldAttribute(77, "float", "automasking_start_normal_falloff", "float", 4, false)]
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public float automasking_start_normal_falloff;
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[DNAFieldAttribute(78, "float", "automasking_view_normal_limit", "float", 4, false)]
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public float automasking_view_normal_limit;
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[DNAFieldAttribute(79, "float", "automasking_view_normal_falloff", "float", 4, false)]
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public float automasking_view_normal_falloff;
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[DNAFieldAttribute(80, "int", "elastic_deform_type", "int", 4, false)]
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public int elastic_deform_type;
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[DNAFieldAttribute(81, "float", "elastic_deform_volume_preservation", "float", 4, false)]
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public float elastic_deform_volume_preservation;
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[DNAFieldAttribute(82, "int", "snake_hook_deform_type", "int", 4, false)]
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public int snake_hook_deform_type;
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[DNAFieldAttribute(83, "int", "pose_deform_type", "int", 4, false)]
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public int pose_deform_type;
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[DNAFieldAttribute(84, "float", "pose_offset", "float", 4, false)]
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public float pose_offset;
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[DNAFieldAttribute(85, "int", "pose_smooth_iterations", "int", 4, false)]
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public int pose_smooth_iterations;
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[DNAFieldAttribute(86, "int", "pose_ik_segments", "int", 4, false)]
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public int pose_ik_segments;
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[DNAFieldAttribute(87, "int", "pose_origin_type", "int", 4, false)]
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public int pose_origin_type;
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[DNAFieldAttribute(88, "int", "boundary_deform_type", "int", 4, false)]
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public int boundary_deform_type;
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[DNAFieldAttribute(89, "int", "boundary_falloff_type", "int", 4, false)]
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public int boundary_falloff_type;
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[DNAFieldAttribute(90, "float", "boundary_offset", "float", 4, false)]
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public float boundary_offset;
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[DNAFieldAttribute(91, "int", "cloth_deform_type", "int", 4, false)]
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public int cloth_deform_type;
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[DNAFieldAttribute(92, "int", "cloth_force_falloff_type", "int", 4, false)]
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public int cloth_force_falloff_type;
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[DNAFieldAttribute(93, "int", "cloth_simulation_area_type", "int", 4, false)]
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public int cloth_simulation_area_type;
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[DNAFieldAttribute(94, "float", "cloth_mass", "float", 4, false)]
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public float cloth_mass;
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[DNAFieldAttribute(95, "float", "cloth_damping", "float", 4, false)]
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public float cloth_damping;
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[DNAFieldAttribute(96, "float", "cloth_sim_limit", "float", 4, false)]
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public float cloth_sim_limit;
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[DNAFieldAttribute(97, "float", "cloth_sim_falloff", "float", 4, false)]
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public float cloth_sim_falloff;
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[DNAFieldAttribute(98, "float", "cloth_constraint_softbody_strength", "float", 4, false)]
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public float cloth_constraint_softbody_strength;
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[DNAFieldAttribute(99, "int", "smooth_deform_type", "int", 4, false)]
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public int smooth_deform_type;
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[DNAFieldAttribute(100, "float", "surface_smooth_shape_preservation", "float", 4, false)]
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public float surface_smooth_shape_preservation;
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[DNAFieldAttribute(101, "float", "surface_smooth_current_vertex", "float", 4, false)]
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public float surface_smooth_current_vertex;
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[DNAFieldAttribute(102, "int", "surface_smooth_iterations", "int", 4, false)]
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public int surface_smooth_iterations;
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[DNAFieldAttribute(103, "float", "multiplane_scrape_angle", "float", 4, false)]
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public float multiplane_scrape_angle;
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[DNAFieldAttribute(104, "int", "smear_deform_type", "int", 4, false)]
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public int smear_deform_type;
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[DNAFieldAttribute(105, "int", "slide_deform_type", "int", 4, false)]
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public int slide_deform_type;
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[DNAFieldAttribute(106, "int", "texture_overlay_alpha", "int", 4, false)]
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public int texture_overlay_alpha;
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[DNAFieldAttribute(107, "int", "mask_overlay_alpha", "int", 4, false)]
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public int mask_overlay_alpha;
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[DNAFieldAttribute(108, "int", "cursor_overlay_alpha", "int", 4, false)]
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public int cursor_overlay_alpha;
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[DNAFieldAttribute(109, "float", "unprojected_radius", "float", 4, false)]
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public float unprojected_radius;
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[DNAFieldAttribute(110, "float", "sharp_threshold", "float", 4, false)]
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public float sharp_threshold;
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[DNAFieldAttribute(111, "int", "blur_kernel_radius", "int", 4, false)]
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public int blur_kernel_radius;
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[DNAFieldAttribute(112, "int", "blur_mode", "int", 4, false)]
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public int blur_mode;
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[DNAFieldAttribute(113, "float", "fill_threshold", "float", 4, false)]
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public float fill_threshold;
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[DNAFieldAttribute(114, "float", "add_col[4]", "System.Single[]", 16, false)]
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public float[] add_col = new System.Single[4];
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[DNAFieldAttribute(115, "float", "sub_col[4]", "System.Single[]", 16, false)]
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public float[] sub_col = new System.Single[4];
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[DNAFieldAttribute(116, "float", "stencil_pos[2]", "System.Single[]", 8, false)]
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public float[] stencil_pos = new System.Single[2];
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[DNAFieldAttribute(117, "float", "stencil_dimension[2]", "System.Single[]", 8, false)]
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public float[] stencil_dimension = new System.Single[2];
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[DNAFieldAttribute(118, "float", "mask_stencil_pos[2]", "System.Single[]", 8, false)]
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public float[] mask_stencil_pos = new System.Single[2];
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[DNAFieldAttribute(119, "float", "mask_stencil_dimension[2]", "System.Single[]", 8, false)]
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public float[] mask_stencil_dimension = new System.Single[2];
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[DNAFieldAttribute(120, "BrushGpencilSettings", "*gpencil_settings", "BrushGpencilSettings", 8, true)]
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public BrushGpencilSettings ptr_gpencil_settings;
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[DNAFieldAttribute(121, "BrushCurvesSculptSettings", "*curves_sculpt_settings", "BrushCurvesSculptSettings", 8, true)]
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public BrushCurvesSculptSettings ptr_curves_sculpt_settings;
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[DNAFieldAttribute(122, "int", "automasking_cavity_blur_steps", "int", 4, false)]
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public int automasking_cavity_blur_steps;
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[DNAFieldAttribute(123, "float", "automasking_cavity_factor", "float", 4, false)]
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public float automasking_cavity_factor;
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[DNAFieldAttribute(124, "CurveMapping", "*automasking_cavity_curve", "CurveMapping", 8, true)]
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public CurveMapping ptr_automasking_cavity_curve;
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public Brush() {
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this.id = default;
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this.clone = default;
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this.ptr_curve = default;
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this.mtex = default;
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this.mask_mtex = default;
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this.ptr_toggle_brush = default;
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this.ptr_icon_imbuf = default;
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this.ptr_preview = default;
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this.ptr_gradient = default;
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this.ptr_paint_curve = default;
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this.icon_filepath = default;
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this.normal_weight = default;
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this.rake_factor = default;
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this.blend = default;
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this.ob_mode = default;
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this.weight = default;
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this.size = default;
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this.flag = default;
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this.flag2 = default;
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this.sampling_flag = default;
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this.input_samples = default;
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this.mask_pressure = default;
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this.jitter = default;
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this.jitter_absolute = default;
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this.overlay_flags = default;
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this.spacing = default;
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this.smooth_stroke_radius = default;
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this.smooth_stroke_factor = default;
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this.rate = default;
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this.rgb = default;
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this.alpha = default;
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this.hardness = default;
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this.flow = default;
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this.wet_mix = default;
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this.wet_persistence = default;
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this.density = default;
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this.paint_flags = default;
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this.tip_roundness = default;
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this.tip_scale_x = default;
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this.secondary_rgb = default;
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this.dash_ratio = default;
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this.dash_samples = default;
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this.sculpt_plane = default;
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this.plane_offset = default;
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this.gradient_spacing = default;
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this.gradient_stroke_mode = default;
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this.gradient_fill_mode = default;
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this.has_unsaved_changes = default;
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this.falloff_shape = default;
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this.falloff_angle = default;
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this.sculpt_tool = default;
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this.vertexpaint_tool = default;
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this.weightpaint_tool = default;
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this.imagepaint_tool = default;
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this.mask_tool = default;
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this.gpencil_tool = default;
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this.gpencil_vertex_tool = default;
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this.gpencil_sculpt_tool = default;
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this.gpencil_weight_tool = default;
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this.curves_sculpt_tool = default;
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this._pad1 = default;
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this.autosmooth_factor = default;
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this.tilt_strength_factor = default;
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this.topology_rake_factor = default;
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this.crease_pinch_factor = default;
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this.normal_radius_factor = default;
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this.area_radius_factor = default;
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this.wet_paint_radius_factor = default;
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this.plane_trim = default;
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this.height = default;
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this.texture_sample_bias = default;
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this.curve_preset = default;
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this.disconnected_distance_max = default;
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this.deform_target = default;
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this.automasking_flags = default;
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this.automasking_boundary_edges_propagation_steps = default;
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this.automasking_start_normal_limit = default;
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this.automasking_start_normal_falloff = default;
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this.automasking_view_normal_limit = default;
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this.automasking_view_normal_falloff = default;
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this.elastic_deform_type = default;
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this.elastic_deform_volume_preservation = default;
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this.snake_hook_deform_type = default;
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this.pose_deform_type = default;
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this.pose_offset = default;
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this.pose_smooth_iterations = default;
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this.pose_ik_segments = default;
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this.pose_origin_type = default;
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this.boundary_deform_type = default;
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this.boundary_falloff_type = default;
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this.boundary_offset = default;
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this.cloth_deform_type = default;
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this.cloth_force_falloff_type = default;
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this.cloth_simulation_area_type = default;
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this.cloth_mass = default;
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this.cloth_damping = default;
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this.cloth_sim_limit = default;
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this.cloth_sim_falloff = default;
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this.cloth_constraint_softbody_strength = default;
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this.smooth_deform_type = default;
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this.surface_smooth_shape_preservation = default;
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this.surface_smooth_current_vertex = default;
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this.surface_smooth_iterations = default;
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this.multiplane_scrape_angle = default;
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this.smear_deform_type = default;
|
|
this.slide_deform_type = default;
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|
this.texture_overlay_alpha = default;
|
|
this.mask_overlay_alpha = default;
|
|
this.cursor_overlay_alpha = default;
|
|
this.unprojected_radius = default;
|
|
this.sharp_threshold = default;
|
|
this.blur_kernel_radius = default;
|
|
this.blur_mode = default;
|
|
this.fill_threshold = default;
|
|
this.add_col = default;
|
|
this.sub_col = default;
|
|
this.stencil_pos = default;
|
|
this.stencil_dimension = default;
|
|
this.mask_stencil_pos = default;
|
|
this.mask_stencil_dimension = default;
|
|
this.ptr_gpencil_settings = default;
|
|
this.ptr_curves_sculpt_settings = default;
|
|
this.automasking_cavity_blur_steps = default;
|
|
this.automasking_cavity_factor = default;
|
|
this.ptr_automasking_cavity_curve = default;
|
|
}
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|
public Brush(
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ID id,
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BrushClone clone,
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CurveMapping ptr_curve,
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MTex mtex,
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MTex mask_mtex,
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|
Brush ptr_toggle_brush,
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|
ImBuf ptr_icon_imbuf,
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|
PreviewImage ptr_preview,
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|
ColorBand ptr_gradient,
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|
PaintCurve ptr_paint_curve,
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|
char[] icon_filepath,
|
|
float normal_weight,
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|
float rake_factor,
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|
short blend,
|
|
short ob_mode,
|
|
float weight,
|
|
int size,
|
|
int flag,
|
|
int flag2,
|
|
int sampling_flag,
|
|
int input_samples,
|
|
int mask_pressure,
|
|
float jitter,
|
|
int jitter_absolute,
|
|
int overlay_flags,
|
|
int spacing,
|
|
int smooth_stroke_radius,
|
|
float smooth_stroke_factor,
|
|
float rate,
|
|
float[] rgb,
|
|
float alpha,
|
|
float hardness,
|
|
float flow,
|
|
float wet_mix,
|
|
float wet_persistence,
|
|
float density,
|
|
int paint_flags,
|
|
float tip_roundness,
|
|
float tip_scale_x,
|
|
float[] secondary_rgb,
|
|
float dash_ratio,
|
|
int dash_samples,
|
|
int sculpt_plane,
|
|
float plane_offset,
|
|
int gradient_spacing,
|
|
char gradient_stroke_mode,
|
|
char gradient_fill_mode,
|
|
char has_unsaved_changes,
|
|
char falloff_shape,
|
|
float falloff_angle,
|
|
char sculpt_tool,
|
|
char vertexpaint_tool,
|
|
char weightpaint_tool,
|
|
char imagepaint_tool,
|
|
char mask_tool,
|
|
char gpencil_tool,
|
|
char gpencil_vertex_tool,
|
|
char gpencil_sculpt_tool,
|
|
char gpencil_weight_tool,
|
|
char curves_sculpt_tool,
|
|
char[] _pad1,
|
|
float autosmooth_factor,
|
|
float tilt_strength_factor,
|
|
float topology_rake_factor,
|
|
float crease_pinch_factor,
|
|
float normal_radius_factor,
|
|
float area_radius_factor,
|
|
float wet_paint_radius_factor,
|
|
float plane_trim,
|
|
float height,
|
|
float texture_sample_bias,
|
|
int curve_preset,
|
|
float disconnected_distance_max,
|
|
int deform_target,
|
|
int automasking_flags,
|
|
int automasking_boundary_edges_propagation_steps,
|
|
float automasking_start_normal_limit,
|
|
float automasking_start_normal_falloff,
|
|
float automasking_view_normal_limit,
|
|
float automasking_view_normal_falloff,
|
|
int elastic_deform_type,
|
|
float elastic_deform_volume_preservation,
|
|
int snake_hook_deform_type,
|
|
int pose_deform_type,
|
|
float pose_offset,
|
|
int pose_smooth_iterations,
|
|
int pose_ik_segments,
|
|
int pose_origin_type,
|
|
int boundary_deform_type,
|
|
int boundary_falloff_type,
|
|
float boundary_offset,
|
|
int cloth_deform_type,
|
|
int cloth_force_falloff_type,
|
|
int cloth_simulation_area_type,
|
|
float cloth_mass,
|
|
float cloth_damping,
|
|
float cloth_sim_limit,
|
|
float cloth_sim_falloff,
|
|
float cloth_constraint_softbody_strength,
|
|
int smooth_deform_type,
|
|
float surface_smooth_shape_preservation,
|
|
float surface_smooth_current_vertex,
|
|
int surface_smooth_iterations,
|
|
float multiplane_scrape_angle,
|
|
int smear_deform_type,
|
|
int slide_deform_type,
|
|
int texture_overlay_alpha,
|
|
int mask_overlay_alpha,
|
|
int cursor_overlay_alpha,
|
|
float unprojected_radius,
|
|
float sharp_threshold,
|
|
int blur_kernel_radius,
|
|
int blur_mode,
|
|
float fill_threshold,
|
|
float[] add_col,
|
|
float[] sub_col,
|
|
float[] stencil_pos,
|
|
float[] stencil_dimension,
|
|
float[] mask_stencil_pos,
|
|
float[] mask_stencil_dimension,
|
|
BrushGpencilSettings ptr_gpencil_settings,
|
|
BrushCurvesSculptSettings ptr_curves_sculpt_settings,
|
|
int automasking_cavity_blur_steps,
|
|
float automasking_cavity_factor,
|
|
CurveMapping ptr_automasking_cavity_curve) {
|
|
this.id = id;
|
|
this.clone = clone;
|
|
this.ptr_curve = ptr_curve;
|
|
this.mtex = mtex;
|
|
this.mask_mtex = mask_mtex;
|
|
this.ptr_toggle_brush = ptr_toggle_brush;
|
|
this.ptr_icon_imbuf = ptr_icon_imbuf;
|
|
this.ptr_preview = ptr_preview;
|
|
this.ptr_gradient = ptr_gradient;
|
|
this.ptr_paint_curve = ptr_paint_curve;
|
|
this.icon_filepath = icon_filepath;
|
|
this.normal_weight = normal_weight;
|
|
this.rake_factor = rake_factor;
|
|
this.blend = blend;
|
|
this.ob_mode = ob_mode;
|
|
this.weight = weight;
|
|
this.size = size;
|
|
this.flag = flag;
|
|
this.flag2 = flag2;
|
|
this.sampling_flag = sampling_flag;
|
|
this.input_samples = input_samples;
|
|
this.mask_pressure = mask_pressure;
|
|
this.jitter = jitter;
|
|
this.jitter_absolute = jitter_absolute;
|
|
this.overlay_flags = overlay_flags;
|
|
this.spacing = spacing;
|
|
this.smooth_stroke_radius = smooth_stroke_radius;
|
|
this.smooth_stroke_factor = smooth_stroke_factor;
|
|
this.rate = rate;
|
|
this.rgb = rgb;
|
|
this.alpha = alpha;
|
|
this.hardness = hardness;
|
|
this.flow = flow;
|
|
this.wet_mix = wet_mix;
|
|
this.wet_persistence = wet_persistence;
|
|
this.density = density;
|
|
this.paint_flags = paint_flags;
|
|
this.tip_roundness = tip_roundness;
|
|
this.tip_scale_x = tip_scale_x;
|
|
this.secondary_rgb = secondary_rgb;
|
|
this.dash_ratio = dash_ratio;
|
|
this.dash_samples = dash_samples;
|
|
this.sculpt_plane = sculpt_plane;
|
|
this.plane_offset = plane_offset;
|
|
this.gradient_spacing = gradient_spacing;
|
|
this.gradient_stroke_mode = gradient_stroke_mode;
|
|
this.gradient_fill_mode = gradient_fill_mode;
|
|
this.has_unsaved_changes = has_unsaved_changes;
|
|
this.falloff_shape = falloff_shape;
|
|
this.falloff_angle = falloff_angle;
|
|
this.sculpt_tool = sculpt_tool;
|
|
this.vertexpaint_tool = vertexpaint_tool;
|
|
this.weightpaint_tool = weightpaint_tool;
|
|
this.imagepaint_tool = imagepaint_tool;
|
|
this.mask_tool = mask_tool;
|
|
this.gpencil_tool = gpencil_tool;
|
|
this.gpencil_vertex_tool = gpencil_vertex_tool;
|
|
this.gpencil_sculpt_tool = gpencil_sculpt_tool;
|
|
this.gpencil_weight_tool = gpencil_weight_tool;
|
|
this.curves_sculpt_tool = curves_sculpt_tool;
|
|
this._pad1 = _pad1;
|
|
this.autosmooth_factor = autosmooth_factor;
|
|
this.tilt_strength_factor = tilt_strength_factor;
|
|
this.topology_rake_factor = topology_rake_factor;
|
|
this.crease_pinch_factor = crease_pinch_factor;
|
|
this.normal_radius_factor = normal_radius_factor;
|
|
this.area_radius_factor = area_radius_factor;
|
|
this.wet_paint_radius_factor = wet_paint_radius_factor;
|
|
this.plane_trim = plane_trim;
|
|
this.height = height;
|
|
this.texture_sample_bias = texture_sample_bias;
|
|
this.curve_preset = curve_preset;
|
|
this.disconnected_distance_max = disconnected_distance_max;
|
|
this.deform_target = deform_target;
|
|
this.automasking_flags = automasking_flags;
|
|
this.automasking_boundary_edges_propagation_steps = automasking_boundary_edges_propagation_steps;
|
|
this.automasking_start_normal_limit = automasking_start_normal_limit;
|
|
this.automasking_start_normal_falloff = automasking_start_normal_falloff;
|
|
this.automasking_view_normal_limit = automasking_view_normal_limit;
|
|
this.automasking_view_normal_falloff = automasking_view_normal_falloff;
|
|
this.elastic_deform_type = elastic_deform_type;
|
|
this.elastic_deform_volume_preservation = elastic_deform_volume_preservation;
|
|
this.snake_hook_deform_type = snake_hook_deform_type;
|
|
this.pose_deform_type = pose_deform_type;
|
|
this.pose_offset = pose_offset;
|
|
this.pose_smooth_iterations = pose_smooth_iterations;
|
|
this.pose_ik_segments = pose_ik_segments;
|
|
this.pose_origin_type = pose_origin_type;
|
|
this.boundary_deform_type = boundary_deform_type;
|
|
this.boundary_falloff_type = boundary_falloff_type;
|
|
this.boundary_offset = boundary_offset;
|
|
this.cloth_deform_type = cloth_deform_type;
|
|
this.cloth_force_falloff_type = cloth_force_falloff_type;
|
|
this.cloth_simulation_area_type = cloth_simulation_area_type;
|
|
this.cloth_mass = cloth_mass;
|
|
this.cloth_damping = cloth_damping;
|
|
this.cloth_sim_limit = cloth_sim_limit;
|
|
this.cloth_sim_falloff = cloth_sim_falloff;
|
|
this.cloth_constraint_softbody_strength = cloth_constraint_softbody_strength;
|
|
this.smooth_deform_type = smooth_deform_type;
|
|
this.surface_smooth_shape_preservation = surface_smooth_shape_preservation;
|
|
this.surface_smooth_current_vertex = surface_smooth_current_vertex;
|
|
this.surface_smooth_iterations = surface_smooth_iterations;
|
|
this.multiplane_scrape_angle = multiplane_scrape_angle;
|
|
this.smear_deform_type = smear_deform_type;
|
|
this.slide_deform_type = slide_deform_type;
|
|
this.texture_overlay_alpha = texture_overlay_alpha;
|
|
this.mask_overlay_alpha = mask_overlay_alpha;
|
|
this.cursor_overlay_alpha = cursor_overlay_alpha;
|
|
this.unprojected_radius = unprojected_radius;
|
|
this.sharp_threshold = sharp_threshold;
|
|
this.blur_kernel_radius = blur_kernel_radius;
|
|
this.blur_mode = blur_mode;
|
|
this.fill_threshold = fill_threshold;
|
|
this.add_col = add_col;
|
|
this.sub_col = sub_col;
|
|
this.stencil_pos = stencil_pos;
|
|
this.stencil_dimension = stencil_dimension;
|
|
this.mask_stencil_pos = mask_stencil_pos;
|
|
this.mask_stencil_dimension = mask_stencil_dimension;
|
|
this.ptr_gpencil_settings = ptr_gpencil_settings;
|
|
this.ptr_curves_sculpt_settings = ptr_curves_sculpt_settings;
|
|
this.automasking_cavity_blur_steps = automasking_cavity_blur_steps;
|
|
this.automasking_cavity_factor = automasking_cavity_factor;
|
|
this.ptr_automasking_cavity_curve = ptr_automasking_cavity_curve;
|
|
}
|
|
}
|
|
}
|