Files
BlenderSharp/BlendFile/DNA/MFace.cs
2025-02-19 18:48:50 +01:00

52 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(424, "MFace", 20)]
public struct MFace {
[DNAFieldAttribute(0, "int", "v1", "int", 4, false)]
public int v1;
[DNAFieldAttribute(1, "int", "v2", "int", 4, false)]
public int v2;
[DNAFieldAttribute(2, "int", "v3", "int", 4, false)]
public int v3;
[DNAFieldAttribute(3, "int", "v4", "int", 4, false)]
public int v4;
[DNAFieldAttribute(4, "short", "mat_nr", "short", 2, false)]
public short mat_nr;
[DNAFieldAttribute(5, "char", "edcode", "char", 1, false)]
public char edcode;
[DNAFieldAttribute(6, "char", "flag", "char", 1, false)]
public char flag;
public MFace() {
this.v1 = default;
this.v2 = default;
this.v3 = default;
this.v4 = default;
this.mat_nr = default;
this.edcode = default;
this.flag = default;
}
public MFace(int v1, int v2, int v3, int v4, short mat_nr, char edcode, char flag) {
this.v1 = v1;
this.v2 = v2;
this.v3 = v3;
this.v4 = v4;
this.mat_nr = mat_nr;
this.edcode = edcode;
this.flag = flag;
}
}
}