Files
BlenderSharp/BlendFile/DNA/NodeImageAnim.cs
2025-02-19 18:48:50 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(601, "NodeImageAnim", 16)]
public struct NodeImageAnim {
[DNAFieldAttribute(0, "int", "frames", "int", 4, false)]
public int frames;
[DNAFieldAttribute(1, "int", "sfra", "int", 4, false)]
public int sfra;
[DNAFieldAttribute(2, "int", "nr", "int", 4, false)]
public int nr;
[DNAFieldAttribute(3, "char", "cyclic", "char", 1, false)]
public char cyclic;
[DNAFieldAttribute(4, "char", "movie", "char", 1, false)]
public char movie;
[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false)]
public char[] _pad = new System.Char[2];
public NodeImageAnim() {
this.frames = default;
this.sfra = default;
this.nr = default;
this.cyclic = default;
this.movie = default;
this._pad = default;
}
public NodeImageAnim(int frames, int sfra, int nr, char cyclic, char movie, char[] _pad) {
this.frames = frames;
this.sfra = sfra;
this.nr = nr;
this.cyclic = cyclic;
this.movie = movie;
this._pad = _pad;
}
}
}