56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(626, "NodeTonemap", 32)]
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public struct NodeTonemap {
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[DNAFieldAttribute(0, "float", "key", "float", 4, false)]
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public float key;
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[DNAFieldAttribute(1, "float", "offset", "float", 4, false)]
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public float offset;
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[DNAFieldAttribute(2, "float", "gamma", "float", 4, false)]
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public float gamma;
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[DNAFieldAttribute(3, "float", "f", "float", 4, false)]
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public float f;
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[DNAFieldAttribute(4, "float", "m", "float", 4, false)]
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public float m;
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[DNAFieldAttribute(5, "float", "a", "float", 4, false)]
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public float a;
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[DNAFieldAttribute(6, "float", "c", "float", 4, false)]
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public float c;
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[DNAFieldAttribute(7, "int", "type", "int", 4, false)]
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public int type;
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public NodeTonemap() {
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this.key = default;
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this.offset = default;
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this.gamma = default;
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this.f = default;
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this.m = default;
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this.a = default;
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this.c = default;
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this.type = default;
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}
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public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) {
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this.key = key;
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this.offset = offset;
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this.gamma = gamma;
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this.f = f;
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this.m = m;
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this.a = a;
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this.c = c;
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this.type = type;
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}
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}
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}
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