Files
BlenderSharp/BlendFile/DNA/SmoothModifierData.cs
2025-02-19 18:48:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(458, "SmoothModifierData", 192)]
public struct SmoothModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "float", "fac", "float", 4, false)]
public float fac;
[DNAFieldAttribute(2, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(3, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(4, "short", "repeat", "short", 2, false)]
public short repeat;
public SmoothModifierData() {
this.modifier = default;
this.fac = default;
this.defgrp_name = default;
this.flag = default;
this.repeat = default;
}
public SmoothModifierData(ModifierData modifier, float fac, char[] defgrp_name, short flag, short repeat) {
this.modifier = modifier;
this.fac = fac;
this.defgrp_name = defgrp_name;
this.flag = flag;
this.repeat = repeat;
}
}
}