52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(924, "SwirlShaderFxData", 168)]
|
|
public class SwirlShaderFxData {
|
|
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
|
|
public ShaderFxData shaderfx;
|
|
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)]
|
|
public Object ptr_object;
|
|
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
|
|
public int flag;
|
|
[DNAFieldAttribute(3, "int", "radius", "int", 4, false)]
|
|
public int radius;
|
|
[DNAFieldAttribute(4, "float", "angle", "float", 4, false)]
|
|
public float angle;
|
|
[DNAFieldAttribute(5, "int", "transparent", "int", 4, false)]
|
|
public int transparent;
|
|
[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
|
|
public ShaderFxData_Runtime runtime;
|
|
public SwirlShaderFxData() {
|
|
this.shaderfx = default;
|
|
this.ptr_object = default;
|
|
this.flag = default;
|
|
this.radius = default;
|
|
this.angle = default;
|
|
this.transparent = default;
|
|
this.runtime = default;
|
|
}
|
|
public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
|
|
this.shaderfx = shaderfx;
|
|
this.ptr_object = ptr_object;
|
|
this.flag = flag;
|
|
this.radius = radius;
|
|
this.angle = angle;
|
|
this.transparent = transparent;
|
|
this.runtime = runtime;
|
|
}
|
|
}
|
|
}
|