Files
BlenderSharp/BlendFile/DNA/bActionModifier.cs
2025-02-19 18:48:50 +01:00

64 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(562, "bActionModifier", 72)]
public class bActionModifier {
[DNAFieldAttribute(0, "bActionModifier", "*next", "bActionModifier", 8, true)]
public bActionModifier ptr_next;
[DNAFieldAttribute(1, "bActionModifier", "*prev", "bActionModifier", 8, true)]
public bActionModifier ptr_prev;
[DNAFieldAttribute(2, "short", "type", "short", 2, false)]
public short type;
[DNAFieldAttribute(3, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(4, "char", "channel[32]", "System.Char[]", 32, false)]
public char[] channel = new System.Char[32];
[DNAFieldAttribute(5, "float", "noisesize", "float", 4, false)]
public float noisesize;
[DNAFieldAttribute(6, "float", "turbul", "float", 4, false)]
public float turbul;
[DNAFieldAttribute(7, "short", "channels", "short", 2, false)]
public short channels;
[DNAFieldAttribute(8, "short", "no_rot_axis", "short", 2, false)]
public short no_rot_axis;
[DNAFieldAttribute(9, "Object", "*ob", "Object", 8, true)]
public Object ptr_ob;
public bActionModifier() {
this.ptr_next = default;
this.ptr_prev = default;
this.type = default;
this.flag = default;
this.channel = default;
this.noisesize = default;
this.turbul = default;
this.channels = default;
this.no_rot_axis = default;
this.ptr_ob = default;
}
public bActionModifier(bActionModifier ptr_next, bActionModifier ptr_prev, short type, short flag, char[] channel, float noisesize, float turbul, short channels, short no_rot_axis, Object ptr_ob) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.flag = flag;
this.channel = channel;
this.noisesize = noisesize;
this.turbul = turbul;
this.channels = channels;
this.no_rot_axis = no_rot_axis;
this.ptr_ob = ptr_ob;
}
}
}