68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(173, "bConstraintTarget", 168)]
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public class bConstraintTarget {
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[DNAFieldAttribute(0, "bConstraintTarget", "*next", "bConstraintTarget", 8, true)]
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public bConstraintTarget ptr_next;
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[DNAFieldAttribute(1, "bConstraintTarget", "*prev", "bConstraintTarget", 8, true)]
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public bConstraintTarget ptr_prev;
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[DNAFieldAttribute(2, "Object", "*tar", "Object", 8, true)]
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public Object ptr_tar;
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[DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(4, "float", "matrix[4][4]", "System.Single[,]", 64, false)]
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public float[,] matrix = new System.Single[4,4];
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[DNAFieldAttribute(5, "short", "space", "short", 2, false)]
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public short space;
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[DNAFieldAttribute(6, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(7, "short", "type", "short", 2, false)]
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public short type;
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[DNAFieldAttribute(8, "short", "rotOrder", "short", 2, false)]
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public short rotOrder;
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[DNAFieldAttribute(9, "float", "weight", "float", 4, false)]
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public float weight;
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[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public bConstraintTarget() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_tar = default;
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this.subtarget = default;
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this.matrix = default;
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this.space = default;
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this.flag = default;
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this.type = default;
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this.rotOrder = default;
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this.weight = default;
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this._pad = default;
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}
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public bConstraintTarget(bConstraintTarget ptr_next, bConstraintTarget ptr_prev, Object ptr_tar, char[] subtarget, float[,] matrix, short space, short flag, short type, short rotOrder, float weight, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_tar = ptr_tar;
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this.subtarget = subtarget;
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this.matrix = matrix;
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this.space = space;
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this.flag = flag;
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this.type = type;
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this.rotOrder = rotOrder;
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this.weight = weight;
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this._pad = _pad;
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}
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}
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}
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