52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(199, "bDistLimitConstraint", 88)]
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public class bDistLimitConstraint {
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[DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true)]
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public Object ptr_tar;
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[DNAFieldAttribute(1, "char", "subtarget[64]", "System.Char[]", 64, false)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(2, "float", "dist", "float", 4, false)]
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public float dist;
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[DNAFieldAttribute(3, "float", "soft", "float", 4, false)]
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public float soft;
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[DNAFieldAttribute(4, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(5, "short", "mode", "short", 2, false)]
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public short mode;
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public bDistLimitConstraint() {
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this.ptr_tar = default;
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this.subtarget = default;
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this.dist = default;
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this.soft = default;
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this.flag = default;
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this.mode = default;
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this._pad = default;
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}
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public bDistLimitConstraint(Object ptr_tar, char[] subtarget, float dist, float soft, short flag, short mode, char[] _pad) {
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this.ptr_tar = ptr_tar;
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this.subtarget = subtarget;
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this.dist = dist;
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this.soft = soft;
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this.flag = flag;
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this.mode = mode;
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this._pad = _pad;
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}
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}
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}
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