Files
BlenderSharp/BlendFile/DNA/bObjectSolverConstraint.cs
2025-02-19 18:48:50 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(203, "bObjectSolverConstraint", 152)]
public class bObjectSolverConstraint {
[DNAFieldAttribute(0, "MovieClip", "*clip", "MovieClip", 8, true)]
public MovieClip ptr_clip;
[DNAFieldAttribute(1, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(3, "char", "object[64]", "System.Char[]", 64, false)]
public char[] @object = new System.Char[64];
[DNAFieldAttribute(4, "float", "invmat[4][4]", "System.Single[,]", 64, false)]
public float[,] invmat = new System.Single[4,4];
[DNAFieldAttribute(5, "Object", "*camera", "Object", 8, true)]
public Object ptr_camera;
public bObjectSolverConstraint() {
this.ptr_clip = default;
this.flag = default;
this._pad = default;
this.@object = default;
this.invmat = default;
this.ptr_camera = default;
}
public bObjectSolverConstraint(MovieClip ptr_clip, int flag, char[] _pad, char[] @object, float[,] invmat, Object ptr_camera) {
this.ptr_clip = ptr_clip;
this.flag = flag;
this._pad = _pad;
this.@object = @object;
this.invmat = invmat;
this.ptr_camera = ptr_camera;
}
}
}