Files
BlenderSharp/BlendFile/DNA/BuildEff.cs
2025-03-04 18:48:04 +01:00

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(235, "BuildEff", 32)]
public class BuildEff {
[DNAFieldAttribute(8, "BuildEff", 0, "*next", "BuildEff", true, 0)]
public BuildEff next;
[DNAFieldAttribute(8, "BuildEff", 1, "*prev", "BuildEff", true, 8)]
public BuildEff prev;
[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
public short type;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
public short flag;
[DNAFieldAttribute(2, "short", 4, "buttype", "short", false, 20)]
public short buttype;
[DNAFieldAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", false, 22)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(4, "float", 6, "len", "float", false, 24)]
public float len;
[DNAFieldAttribute(4, "float", 7, "sfra", "float", false, 28)]
public float sfra;
public BuildEff() {
this.next = default;
this.prev = default;
this.type = default;
this.flag = default;
this.buttype = default;
this._pad0 = default;
this.len = default;
this.sfra = default;
}
public BuildEff(BuildEff next, BuildEff prev, short type, short flag, short buttype, char[] _pad0, float len, float sfra) {
this.next = next;
this.prev = prev;
this.type = type;
this.flag = flag;
this.buttype = buttype;
this._pad0 = _pad0;
this.len = len;
this.sfra = sfra;
}
}
}