56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(918, "ColorizeShaderFxData", 192)]
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public class ColorizeShaderFxData {
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(4, "int", 1, "mode", "int", false, 104)]
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public int mode;
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[DNAFieldAttribute(16, "float", 2, "low_color[4]", "System.Single[]", false, 108)]
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public float[] low_color = new System.Single[4];
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[DNAFieldAttribute(16, "float", 3, "high_color[4]", "System.Single[]", false, 124)]
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public float[] high_color = new System.Single[4];
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[DNAFieldAttribute(4, "float", 4, "factor", "float", false, 140)]
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public float factor;
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 144)]
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public int flag;
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[DNAFieldAttribute(4, "char", 6, "_pad[4]", "System.Char[]", false, 148)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 7, "runtime", "ShaderFxData_Runtime", false, 152)]
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public ShaderFxData_Runtime runtime;
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public ColorizeShaderFxData() {
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this.shaderfx = default;
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this.mode = default;
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this.low_color = default;
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this.high_color = default;
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this.factor = default;
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this.flag = default;
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this._pad = default;
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this.runtime = default;
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}
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public ColorizeShaderFxData(ShaderFxData shaderfx, int mode, float[] low_color, float[] high_color, float factor, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.mode = mode;
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this.low_color = low_color;
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this.high_color = high_color;
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this.factor = factor;
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this.flag = flag;
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this._pad = _pad;
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this.runtime = runtime;
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}
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}
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}
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