56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(821, "GP_Sculpt_Settings", 80)]
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public class GP_Sculpt_Settings {
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[DNAFieldAttribute(8, "void", 0, "*paintcursor", "void", true, 0)]
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public object paintcursor;
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[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)]
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public int flag;
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[DNAFieldAttribute(4, "int", 2, "lock_axis", "int", false, 12)]
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public int lock_axis;
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[DNAFieldAttribute(4, "float", 3, "isect_threshold", "float", false, 16)]
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public float isect_threshold;
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 20)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(8, "CurveMapping", 5, "*cur_falloff", "CurveMapping", true, 24)]
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public CurveMapping cur_falloff;
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[DNAFieldAttribute(8, "CurveMapping", 6, "*cur_primitive", "CurveMapping", true, 32)]
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public CurveMapping cur_primitive;
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[DNAFieldAttribute(40, "GP_Sculpt_Guide", 7, "guide", "GP_Sculpt_Guide", false, 40)]
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public GP_Sculpt_Guide guide;
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public GP_Sculpt_Settings() {
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this.paintcursor = default;
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this.flag = default;
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this.lock_axis = default;
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this.isect_threshold = default;
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this._pad = default;
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this.cur_falloff = default;
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this.cur_primitive = default;
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this.guide = default;
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}
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public GP_Sculpt_Settings(object paintcursor, int flag, int lock_axis, float isect_threshold, char[] _pad, CurveMapping cur_falloff, CurveMapping cur_primitive, GP_Sculpt_Guide guide) {
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this.paintcursor = paintcursor;
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this.flag = flag;
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this.lock_axis = lock_axis;
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this.isect_threshold = isect_threshold;
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this._pad = _pad;
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this.cur_falloff = cur_falloff;
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this.cur_primitive = cur_primitive;
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this.guide = guide;
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}
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}
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}
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