Files
BlenderSharp/BlendFile/DNA/LightProbeVisibilityData.cs
2025-03-04 18:48:04 +01:00

40 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(359, "LightProbeVisibilityData", 32)]
public class LightProbeVisibilityData {
[DNAFieldAttribute(8, "float", 0, "*L0", "float", true, 0)]
public float L0;
[DNAFieldAttribute(8, "float", 1, "*L1_a", "float", true, 8)]
public float L1_a;
[DNAFieldAttribute(8, "float", 2, "*L1_b", "float", true, 16)]
public float L1_b;
[DNAFieldAttribute(8, "float", 3, "*L1_c", "float", true, 24)]
public float L1_c;
public LightProbeVisibilityData() {
this.L0 = default;
this.L1_a = default;
this.L1_b = default;
this.L1_c = default;
}
public LightProbeVisibilityData(float L0, float L1_a, float L1_b, float L1_c) {
this.L0 = L0;
this.L1_a = L1_a;
this.L1_b = L1_b;
this.L1_c = L1_c;
}
}
}