56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(445, "MappingInfoModifierData", 280)]
|
|
public class MappingInfoModifierData {
|
|
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
|
|
public ModifierData modifier;
|
|
[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
|
|
public Tex texture;
|
|
[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
|
|
public Object map_object;
|
|
[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
|
|
public char[] map_bone = new System.Char[64];
|
|
[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
|
|
public char[] uvlayer_name = new System.Char[68];
|
|
[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
|
|
public char[] _pad1 = new System.Char[4];
|
|
[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
|
|
public int uvlayer_tmp;
|
|
[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
|
|
public int texmapping;
|
|
public MappingInfoModifierData() {
|
|
this.modifier = default;
|
|
this.texture = default;
|
|
this.map_object = default;
|
|
this.map_bone = default;
|
|
this.uvlayer_name = default;
|
|
this._pad1 = default;
|
|
this.uvlayer_tmp = default;
|
|
this.texmapping = default;
|
|
}
|
|
public MappingInfoModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping) {
|
|
this.modifier = modifier;
|
|
this.texture = texture;
|
|
this.map_object = map_object;
|
|
this.map_bone = map_bone;
|
|
this.uvlayer_name = uvlayer_name;
|
|
this._pad1 = _pad1;
|
|
this.uvlayer_tmp = uvlayer_tmp;
|
|
this.texmapping = texmapping;
|
|
}
|
|
}
|
|
}
|