Files
BlenderSharp/BlendFile/DNA/SurfaceDeformModifierData.cs
2025-03-04 18:48:04 +01:00

84 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(512, "SurfaceDeformModifierData", 312)]
public class SurfaceDeformModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Depsgraph", 1, "*depsgraph", "Depsgraph", true, 120)]
public Depsgraph depsgraph;
[DNAFieldAttribute(8, "Object", 2, "*target", "Object", true, 128)]
public Object target;
[DNAFieldAttribute(8, "SDefVert", 3, "*verts", "SDefVert", true, 136)]
public SDefVert verts;
[DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 144)]
public object _pad1;
[DNAFieldAttribute(4, "float", 5, "falloff", "float", false, 152)]
public float falloff;
[DNAFieldAttribute(4, "int", 6, "num_mesh_verts", "int", false, 156)]
public int num_mesh_verts;
[DNAFieldAttribute(4, "int", 7, "numverts", "int", false, 160)]
public int numverts;
[DNAFieldAttribute(4, "int", 8, "target_verts_num", "int", false, 164)]
public int target_verts_num;
[DNAFieldAttribute(4, "int", 9, "numpoly", "int", false, 168)]
public int numpoly;
[DNAFieldAttribute(4, "int", 10, "flags", "int", false, 172)]
public int flags;
[DNAFieldAttribute(64, "float", 11, "mat[4][4]", "System.Single[,]", false, 176)]
public float[,] mat = new System.Single[4,4];
[DNAFieldAttribute(4, "float", 12, "strength", "float", false, 240)]
public float strength;
[DNAFieldAttribute(64, "char", 13, "defgrp_name[64]", "System.Char[]", false, 244)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 14, "_pad2", "int", false, 308)]
public int _pad2;
public SurfaceDeformModifierData() {
this.modifier = default;
this.depsgraph = default;
this.target = default;
this.verts = default;
this._pad1 = default;
this.falloff = default;
this.num_mesh_verts = default;
this.numverts = default;
this.target_verts_num = default;
this.numpoly = default;
this.flags = default;
this.mat = default;
this.strength = default;
this.defgrp_name = default;
this._pad2 = default;
}
public SurfaceDeformModifierData(ModifierData modifier, Depsgraph depsgraph, Object target, SDefVert verts, object _pad1, float falloff, int num_mesh_verts, int numverts, int target_verts_num, int numpoly, int flags, float[,] mat, float strength, char[] defgrp_name, int _pad2) {
this.modifier = modifier;
this.depsgraph = depsgraph;
this.target = target;
this.verts = verts;
this._pad1 = _pad1;
this.falloff = falloff;
this.num_mesh_verts = num_mesh_verts;
this.numverts = numverts;
this.target_verts_num = target_verts_num;
this.numpoly = numpoly;
this.flags = flags;
this.mat = mat;
this.strength = strength;
this.defgrp_name = defgrp_name;
this._pad2 = _pad2;
}
}
}