56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1008, "WalkNavigation", 32)]
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public class WalkNavigation {
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[DNAFieldAttribute(4, "float", 0, "mouse_speed", "float", false, 0)]
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public float mouse_speed;
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[DNAFieldAttribute(4, "float", 1, "walk_speed", "float", false, 4)]
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public float walk_speed;
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[DNAFieldAttribute(4, "float", 2, "walk_speed_factor", "float", false, 8)]
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public float walk_speed_factor;
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[DNAFieldAttribute(4, "float", 3, "view_height", "float", false, 12)]
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public float view_height;
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[DNAFieldAttribute(4, "float", 4, "jump_height", "float", false, 16)]
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public float jump_height;
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[DNAFieldAttribute(4, "float", 5, "teleport_time", "float", false, 20)]
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public float teleport_time;
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 24)]
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public short flag;
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[DNAFieldAttribute(6, "char", 7, "_pad0[6]", "System.Char[]", false, 26)]
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public char[] _pad0 = new System.Char[6];
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public WalkNavigation() {
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this.mouse_speed = default;
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this.walk_speed = default;
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this.walk_speed_factor = default;
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this.view_height = default;
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this.jump_height = default;
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this.teleport_time = default;
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this.flag = default;
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this._pad0 = default;
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}
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public WalkNavigation(float mouse_speed, float walk_speed, float walk_speed_factor, float view_height, float jump_height, float teleport_time, short flag, char[] _pad0) {
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this.mouse_speed = mouse_speed;
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this.walk_speed = walk_speed;
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this.walk_speed_factor = walk_speed_factor;
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this.view_height = view_height;
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this.jump_height = jump_height;
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this.teleport_time = teleport_time;
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this.flag = flag;
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this._pad0 = _pad0;
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}
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}
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}
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