109 lines
3.6 KiB
C#
109 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(95, "BezTriple")]
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public struct BezTriple {
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[DNAFieldAttribute(0, "float", "vec[3][3]", 4)]
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public float[,] vec = new System.Single[3,3];
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[DNAFieldAttribute(1, "float", "alfa", 4)]
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public float alfa;
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[DNAFieldAttribute(2, "float", "weight", 4)]
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public float weight;
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[DNAFieldAttribute(3, "float", "radius", 4)]
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public float radius;
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[DNAFieldAttribute(4, "char", "ipo", 1)]
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public char ipo;
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[DNAFieldAttribute(5, "uchar", "h1", 1)]
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public byte h1;
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[DNAFieldAttribute(6, "uchar", "h2", 1)]
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public byte h2;
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[DNAFieldAttribute(7, "uchar", "f1", 1)]
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public byte f1;
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[DNAFieldAttribute(8, "uchar", "f2", 1)]
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public byte f2;
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[DNAFieldAttribute(9, "uchar", "f3", 1)]
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public byte f3;
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[DNAFieldAttribute(10, "char", "hide", 1)]
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public char hide;
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[DNAFieldAttribute(11, "char", "easing", 1)]
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public char easing;
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[DNAFieldAttribute(12, "float", "back", 4)]
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public float back;
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[DNAFieldAttribute(13, "float", "amplitude", 4)]
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public float amplitude;
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[DNAFieldAttribute(14, "float", "period", 4)]
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public float period;
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[DNAFieldAttribute(15, "char", "auto_handle_type", 1)]
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public char auto_handle_type;
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[DNAFieldAttribute(16, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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public BezTriple() {
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this.vec = default;
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this.alfa = default;
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this.weight = default;
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this.radius = default;
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this.ipo = default;
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this.h1 = default;
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this.h2 = default;
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this.f1 = default;
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this.f2 = default;
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this.f3 = default;
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this.hide = default;
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this.easing = default;
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this.back = default;
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this.amplitude = default;
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this.period = default;
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this.auto_handle_type = default;
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this._pad = default;
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}
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public BezTriple(
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float[,] vec,
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float alfa,
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float weight,
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float radius,
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char ipo,
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byte h1,
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byte h2,
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byte f1,
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byte f2,
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byte f3,
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char hide,
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char easing,
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float back,
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float amplitude,
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float period,
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char auto_handle_type,
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char[] _pad) {
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this.vec = vec;
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this.alfa = alfa;
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this.weight = weight;
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this.radius = radius;
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this.ipo = ipo;
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this.h1 = h1;
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this.h2 = h2;
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this.f1 = f1;
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this.f2 = f2;
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this.f3 = f3;
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this.hide = hide;
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this.easing = easing;
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this.back = back;
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this.amplitude = amplitude;
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this.period = period;
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this.auto_handle_type = auto_handle_type;
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this._pad = _pad;
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}
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}
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}
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