Files
BlenderSharp/BlendFile/DNA/BoidRuleFollowLeader.cs

56 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(119, "BoidRuleFollowLeader")]
public class BoidRuleFollowLeader {
[DNAFieldAttribute(0, "BoidRule", "rule", 56)]
public BoidRule rule;
[DNAFieldAttribute(1, "Object", "*ob", 1160)]
public Object ptr_ob;
[DNAFieldAttribute(2, "float", "loc[3]", 4)]
public float[] loc = new System.Single[3];
[DNAFieldAttribute(3, "float", "oloc[3]", 4)]
public float[] oloc = new System.Single[3];
[DNAFieldAttribute(4, "float", "cfra", 4)]
public float cfra;
[DNAFieldAttribute(5, "float", "distance", 4)]
public float distance;
[DNAFieldAttribute(6, "int", "options", 4)]
public int options;
[DNAFieldAttribute(7, "int", "queue_size", 4)]
public int queue_size;
public BoidRuleFollowLeader() {
this.rule = default;
this.ptr_ob = default;
this.loc = default;
this.oloc = default;
this.cfra = default;
this.distance = default;
this.options = default;
this.queue_size = default;
}
public BoidRuleFollowLeader(BoidRule rule, Object ptr_ob, float[] loc, float[] oloc, float cfra, float distance, int options, int queue_size) {
this.rule = rule;
this.ptr_ob = ptr_ob;
this.loc = loc;
this.oloc = oloc;
this.cfra = cfra;
this.distance = distance;
this.options = options;
this.queue_size = queue_size;
}
}
}