Files
BlenderSharp/BlendFile/DNA/ChildParticle.cs

52 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(780, "ChildParticle")]
public struct ChildParticle {
[DNAFieldAttribute(0, "int", "num", 4)]
public int num;
[DNAFieldAttribute(1, "int", "parent", 4)]
public int parent;
[DNAFieldAttribute(2, "int", "pa[4]", 4)]
public int[] pa = new System.Int32[4];
[DNAFieldAttribute(3, "float", "w[4]", 4)]
public float[] w = new System.Single[4];
[DNAFieldAttribute(4, "float", "fuv[4]", 4)]
public float[] fuv = new System.Single[4];
[DNAFieldAttribute(5, "float", "foffset", 4)]
public float foffset;
[DNAFieldAttribute(6, "char", "_pad0[4]", 1)]
public char[] _pad0 = new System.Char[4];
public ChildParticle() {
this.num = default;
this.parent = default;
this.pa = default;
this.w = default;
this.fuv = default;
this.foffset = default;
this._pad0 = default;
}
public ChildParticle(int num, int parent, int[] pa, float[] w, float[] fuv, float foffset, char[] _pad0) {
this.num = num;
this.parent = parent;
this.pa = pa;
this.w = w;
this.fuv = fuv;
this.foffset = foffset;
this._pad0 = _pad0;
}
}
}