Files
BlenderSharp/BlendFile/DNA/FModifier.cs

80 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(80, "FModifier")]
public class FModifier {
[DNAFieldAttribute(0, "FModifier", "*next", 128)]
public FModifier ptr_next;
[DNAFieldAttribute(1, "FModifier", "*prev", 128)]
public FModifier ptr_prev;
[DNAFieldAttribute(2, "FCurve", "*curve", 120)]
public FCurve ptr_curve;
[DNAFieldAttribute(3, "void", "*data", 0)]
public object ptr_data;
[DNAFieldAttribute(4, "char", "name[64]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(5, "short", "type", 2)]
public short type;
[DNAFieldAttribute(6, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(7, "short", "ui_expand_flag", 2)]
public short ui_expand_flag;
[DNAFieldAttribute(8, "char", "_pad[6]", 1)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(9, "float", "influence", 4)]
public float influence;
[DNAFieldAttribute(10, "float", "sfra", 4)]
public float sfra;
[DNAFieldAttribute(11, "float", "efra", 4)]
public float efra;
[DNAFieldAttribute(12, "float", "blendin", 4)]
public float blendin;
[DNAFieldAttribute(13, "float", "blendout", 4)]
public float blendout;
public FModifier() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_curve = default;
this.ptr_data = default;
this.name = default;
this.type = default;
this.flag = default;
this.ui_expand_flag = default;
this._pad = default;
this.influence = default;
this.sfra = default;
this.efra = default;
this.blendin = default;
this.blendout = default;
}
public FModifier(FModifier ptr_next, FModifier ptr_prev, FCurve ptr_curve, object ptr_data, char[] name, short type, short flag, short ui_expand_flag, char[] _pad, float influence, float sfra, float efra, float blendin, float blendout) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_curve = ptr_curve;
this.ptr_data = ptr_data;
this.name = name;
this.type = type;
this.flag = flag;
this.ui_expand_flag = ui_expand_flag;
this._pad = _pad;
this.influence = influence;
this.sfra = sfra;
this.efra = efra;
this.blendin = blendin;
this.blendout = blendout;
}
}
}