Files
BlenderSharp/BlendFile/DNA/FreestyleModuleConfig.cs

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(251, "FreestyleModuleConfig")]
public class FreestyleModuleConfig {
[DNAFieldAttribute(0, "FreestyleModuleConfig", "*next", 32)]
public FreestyleModuleConfig ptr_next;
[DNAFieldAttribute(1, "FreestyleModuleConfig", "*prev", 32)]
public FreestyleModuleConfig ptr_prev;
[DNAFieldAttribute(2, "Text", "*script", 280)]
public Text ptr_script;
[DNAFieldAttribute(3, "short", "is_displayed", 2)]
public short is_displayed;
[DNAFieldAttribute(4, "char", "_pad[6]", 1)]
public char[] _pad = new System.Char[6];
public FreestyleModuleConfig() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_script = default;
this.is_displayed = default;
this._pad = default;
}
public FreestyleModuleConfig(FreestyleModuleConfig ptr_next, FreestyleModuleConfig ptr_prev, Text ptr_script, short is_displayed, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_script = ptr_script;
this.is_displayed = is_displayed;
this._pad = _pad;
}
}
}