Files
BlenderSharp/BlendFile/DNA/GreasePencilHookModifierData.cs

72 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(543, "GreasePencilHookModifierData")]
public class GreasePencilHookModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(3, "char", "subtarget[64]", 1)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(6, "char", "falloff_type", 1)]
public char falloff_type;
[DNAFieldAttribute(7, "char", "_pad1[3]", 1)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(8, "float", "parentinv[4][4]", 4)]
public float[,] parentinv = new System.Single[4,4];
[DNAFieldAttribute(9, "float", "cent[3]", 4)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(10, "float", "falloff", 4)]
public float falloff;
[DNAFieldAttribute(11, "float", "force", 4)]
public float force;
public GreasePencilHookModifierData() {
this.modifier = default;
this.influence = default;
this.ptr_object = default;
this.subtarget = default;
this._pad = default;
this.flag = default;
this.falloff_type = default;
this._pad1 = default;
this.parentinv = default;
this.cent = default;
this.falloff = default;
this.force = default;
}
public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) {
this.modifier = modifier;
this.influence = influence;
this.ptr_object = ptr_object;
this.subtarget = subtarget;
this._pad = _pad;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad1 = _pad1;
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.force = force;
}
}
}