52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(530, "GreasePencilSmoothModifierData")]
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public class GreasePencilSmoothModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(3, "float", "factor", 4)]
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public float factor;
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[DNAFieldAttribute(4, "int", "step", 4)]
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public int step;
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[DNAFieldAttribute(5, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(6, "void", "*_pad1", 0)]
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public object ptr__pad1;
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public GreasePencilSmoothModifierData() {
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this.modifier = default;
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this.influence = default;
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this.flag = default;
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this.factor = default;
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this.step = default;
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this._pad = default;
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this.ptr__pad1 = default;
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}
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public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object ptr__pad1) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.factor = factor;
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this.step = step;
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this._pad = _pad;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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