Files
BlenderSharp/BlendFile/DNA/MetaElem.cs

119 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(441, "MetaElem")]
public class MetaElem {
[DNAFieldAttribute(0, "MetaElem", "*next", 104)]
public MetaElem ptr_next;
[DNAFieldAttribute(1, "MetaElem", "*prev", 104)]
public MetaElem ptr_prev;
[DNAFieldAttribute(2, "BoundBox", "*bb", 96)]
public BoundBox ptr_bb;
[DNAFieldAttribute(3, "short", "type", 2)]
public short type;
[DNAFieldAttribute(4, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(5, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(6, "float", "x", 4)]
public float x;
[DNAFieldAttribute(7, "float", "y", 4)]
public float y;
[DNAFieldAttribute(8, "float", "z", 4)]
public float z;
[DNAFieldAttribute(9, "float", "quat[4]", 4)]
public float[] quat = new System.Single[4];
[DNAFieldAttribute(10, "float", "expx", 4)]
public float expx;
[DNAFieldAttribute(11, "float", "expy", 4)]
public float expy;
[DNAFieldAttribute(12, "float", "expz", 4)]
public float expz;
[DNAFieldAttribute(13, "float", "rad", 4)]
public float rad;
[DNAFieldAttribute(14, "float", "rad2", 4)]
public float rad2;
[DNAFieldAttribute(15, "float", "s", 4)]
public float s;
[DNAFieldAttribute(16, "float", "len", 4)]
public float len;
[DNAFieldAttribute(17, "float", "*mat", 4)]
public float ptr_mat;
[DNAFieldAttribute(18, "float", "*imat", 4)]
public float ptr_imat;
public MetaElem() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_bb = default;
this.type = default;
this.flag = default;
this._pad = default;
this.x = default;
this.y = default;
this.z = default;
this.quat = default;
this.expx = default;
this.expy = default;
this.expz = default;
this.rad = default;
this.rad2 = default;
this.s = default;
this.len = default;
this.ptr_mat = default;
this.ptr_imat = default;
}
public MetaElem(
MetaElem ptr_next,
MetaElem ptr_prev,
BoundBox ptr_bb,
short type,
short flag,
char[] _pad,
float x,
float y,
float z,
float[] quat,
float expx,
float expy,
float expz,
float rad,
float rad2,
float s,
float len,
float ptr_mat,
float ptr_imat) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_bb = ptr_bb;
this.type = type;
this.flag = flag;
this._pad = _pad;
this.x = x;
this.y = y;
this.z = z;
this.quat = quat;
this.expx = expx;
this.expy = expy;
this.expz = expz;
this.rad = rad;
this.rad2 = rad2;
this.s = s;
this.len = len;
this.ptr_mat = ptr_mat;
this.ptr_imat = ptr_imat;
}
}
}