Files
BlenderSharp/BlendFile/DNA/MirrorModifierData.cs

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(452, "MirrorModifierData")]
public class MirrorModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "short", "axis", 2)]
public short axis;
[DNAFieldAttribute(2, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(3, "float", "tolerance", 4)]
public float tolerance;
[DNAFieldAttribute(4, "float", "bisect_threshold", 4)]
public float bisect_threshold;
[DNAFieldAttribute(5, "uchar", "use_correct_order_on_merge", 1)]
public byte use_correct_order_on_merge;
[DNAFieldAttribute(6, "char", "_pad[3]", 1)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(7, "float", "uv_offset[2]", 4)]
public float[] uv_offset = new System.Single[2];
[DNAFieldAttribute(8, "float", "uv_offset_copy[2]", 4)]
public float[] uv_offset_copy = new System.Single[2];
[DNAFieldAttribute(9, "Object", "*mirror_ob", 1160)]
public Object ptr_mirror_ob;
[DNAFieldAttribute(10, "void", "*_pad1", 0)]
public object ptr__pad1;
public MirrorModifierData() {
this.modifier = default;
this.axis = default;
this.flag = default;
this.tolerance = default;
this.bisect_threshold = default;
this.use_correct_order_on_merge = default;
this._pad = default;
this.uv_offset = default;
this.uv_offset_copy = default;
this.ptr_mirror_ob = default;
this.ptr__pad1 = default;
}
public MirrorModifierData(ModifierData modifier, short axis, short flag, float tolerance, float bisect_threshold, byte use_correct_order_on_merge, char[] _pad, float[] uv_offset, float[] uv_offset_copy, Object ptr_mirror_ob, object ptr__pad1) {
this.modifier = modifier;
this.axis = axis;
this.flag = flag;
this.tolerance = tolerance;
this.bisect_threshold = bisect_threshold;
this.use_correct_order_on_merge = use_correct_order_on_merge;
this._pad = _pad;
this.uv_offset = uv_offset;
this.uv_offset_copy = uv_offset_copy;
this.ptr_mirror_ob = ptr_mirror_ob;
this.ptr__pad1 = ptr__pad1;
}
}
}