Files
BlenderSharp/BlendFile/DNA/Paint_Runtime.cs

36 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(804, "Paint_Runtime")]
public struct Paint_Runtime {
[DNAFieldAttribute(0, "int", "initialized", 4)]
public int initialized;
[DNAFieldAttribute(1, "short", "ob_mode", 2)]
public short ob_mode;
[DNAFieldAttribute(2, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
public Paint_Runtime() {
this.initialized = default;
this.ob_mode = default;
this._pad = default;
}
public Paint_Runtime(int initialized, short ob_mode, char[] _pad) {
this.initialized = initialized;
this.ob_mode = ob_mode;
this._pad = _pad;
}
}
}