119 lines
4.5 KiB
C#
119 lines
4.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(902, "TextVars")]
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public class TextVars {
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[DNAFieldAttribute(0, "char", "text[512]", 1)]
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public char[] text = new System.Char[512];
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[DNAFieldAttribute(1, "VFont", "*text_font", 1256)]
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public VFont ptr_text_font;
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[DNAFieldAttribute(2, "int", "text_blf_id", 4)]
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public int text_blf_id;
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[DNAFieldAttribute(3, "float", "text_size", 4)]
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public float text_size;
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[DNAFieldAttribute(4, "float", "color[4]", 4)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(5, "float", "shadow_color[4]", 4)]
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public float[] shadow_color = new System.Single[4];
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[DNAFieldAttribute(6, "float", "box_color[4]", 4)]
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public float[] box_color = new System.Single[4];
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[DNAFieldAttribute(7, "float", "outline_color[4]", 4)]
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public float[] outline_color = new System.Single[4];
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[DNAFieldAttribute(8, "float", "loc[2]", 4)]
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public float[] loc = new System.Single[2];
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[DNAFieldAttribute(9, "float", "wrap_width", 4)]
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public float wrap_width;
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[DNAFieldAttribute(10, "float", "box_margin", 4)]
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public float box_margin;
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[DNAFieldAttribute(11, "float", "shadow_angle", 4)]
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public float shadow_angle;
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[DNAFieldAttribute(12, "float", "shadow_offset", 4)]
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public float shadow_offset;
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[DNAFieldAttribute(13, "float", "shadow_blur", 4)]
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public float shadow_blur;
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[DNAFieldAttribute(14, "float", "outline_width", 4)]
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public float outline_width;
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[DNAFieldAttribute(15, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(16, "char", "align", 1)]
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public char align;
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[DNAFieldAttribute(17, "char", "align_y", 1)]
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public char align_y;
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[DNAFieldAttribute(18, "char", "_pad[5]", 1)]
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public char[] _pad = new System.Char[5];
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public TextVars() {
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this.text = default;
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this.ptr_text_font = default;
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this.text_blf_id = default;
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this.text_size = default;
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this.color = default;
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this.shadow_color = default;
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this.box_color = default;
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this.outline_color = default;
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this.loc = default;
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this.wrap_width = default;
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this.box_margin = default;
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this.shadow_angle = default;
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this.shadow_offset = default;
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this.shadow_blur = default;
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this.outline_width = default;
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this.flag = default;
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this.align = default;
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this.align_y = default;
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this._pad = default;
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}
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public TextVars(
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char[] text,
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VFont ptr_text_font,
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int text_blf_id,
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float text_size,
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float[] color,
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float[] shadow_color,
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float[] box_color,
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float[] outline_color,
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float[] loc,
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float wrap_width,
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float box_margin,
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float shadow_angle,
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float shadow_offset,
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float shadow_blur,
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float outline_width,
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char flag,
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char align,
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char align_y,
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char[] _pad) {
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this.text = text;
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this.ptr_text_font = ptr_text_font;
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this.text_blf_id = text_blf_id;
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this.text_size = text_size;
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this.color = color;
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this.shadow_color = shadow_color;
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this.box_color = box_color;
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this.outline_color = outline_color;
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this.loc = loc;
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this.wrap_width = wrap_width;
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this.box_margin = box_margin;
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this.shadow_angle = shadow_angle;
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this.shadow_offset = shadow_offset;
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this.shadow_blur = shadow_blur;
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this.outline_width = outline_width;
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this.flag = flag;
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this.align = align;
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this.align_y = align_y;
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this._pad = _pad;
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}
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}
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}
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