56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(925, "WaveShaderFxData")]
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public struct WaveShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "float", "amplitude", 4)]
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public float amplitude;
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[DNAFieldAttribute(2, "float", "period", 4)]
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public float period;
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[DNAFieldAttribute(3, "float", "phase", 4)]
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public float phase;
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[DNAFieldAttribute(4, "int", "orientation", 4)]
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public int orientation;
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[DNAFieldAttribute(5, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public WaveShaderFxData() {
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this.shaderfx = default;
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this.amplitude = default;
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this.period = default;
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this.phase = default;
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this.orientation = default;
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this.flag = default;
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this._pad = default;
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this.runtime = default;
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}
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public WaveShaderFxData(ShaderFxData shaderfx, float amplitude, float period, float phase, int orientation, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.amplitude = amplitude;
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this.period = period;
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this.phase = phase;
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this.orientation = orientation;
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this.flag = flag;
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this._pad = _pad;
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this.runtime = runtime;
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}
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}
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}
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