84 lines
3.3 KiB
C#
84 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(212, "Key", 312)]
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public class Key {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "KeyBlock", "*refkey", "KeyBlock", 8, true, 216)]
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public KeyBlock ptr_refkey;
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[DNAFieldAttribute(3, "char", "elemstr[32]", "System.Char[]", 32, false, 224)]
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public char[] elemstr = new System.Char[32];
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[DNAFieldAttribute(4, "int", "elemsize", "int", 4, false, 256)]
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public int elemsize;
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 260)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(6, "ListBase", "block", "ListBase", 16, false, 264)]
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public ListBase block;
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[DNAFieldAttribute(7, "Ipo", "*ipo", "Ipo", 8, true, 280)]
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public Ipo ptr_ipo;
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[DNAFieldAttribute(8, "ID", "*from", "ID", 8, true, 288)]
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public ID ptr_from;
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[DNAFieldAttribute(9, "int", "totkey", "int", 4, false, 296)]
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public int totkey;
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[DNAFieldAttribute(10, "short", "flag", "short", 2, false, 300)]
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public short flag;
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[DNAFieldAttribute(11, "char", "type", "char", 1, false, 302)]
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public char type;
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[DNAFieldAttribute(12, "char", "_pad2", "char", 1, false, 303)]
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public char _pad2;
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[DNAFieldAttribute(13, "float", "ctime", "float", 4, false, 304)]
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public float ctime;
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[DNAFieldAttribute(14, "int", "uidgen", "int", 4, false, 308)]
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public int uidgen;
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public Key() {
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this.id = default;
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this.ptr_adt = default;
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this.ptr_refkey = default;
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this.elemstr = default;
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this.elemsize = default;
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this._pad = default;
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this.block = default;
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this.ptr_ipo = default;
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this.ptr_from = default;
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this.totkey = default;
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this.flag = default;
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this.type = default;
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this._pad2 = default;
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this.ctime = default;
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this.uidgen = default;
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}
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public Key(ID id, AnimData ptr_adt, KeyBlock ptr_refkey, char[] elemstr, int elemsize, char[] _pad, ListBase block, Ipo ptr_ipo, ID ptr_from, int totkey, short flag, char type, char _pad2, float ctime, int uidgen) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.ptr_refkey = ptr_refkey;
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this.elemstr = elemstr;
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this.elemsize = elemsize;
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this._pad = _pad;
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this.block = block;
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this.ptr_ipo = ptr_ipo;
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this.ptr_from = ptr_from;
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this.totkey = totkey;
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this.flag = flag;
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this.type = type;
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this._pad2 = _pad2;
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this.ctime = ctime;
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this.uidgen = uidgen;
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}
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}
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}
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