Files
BlenderSharp/BlendFile/DNA/NodeForeachGeometryElementMainItems.cs

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(742, "NodeForeachGeometryElementMainItems", 24)]
public class NodeForeachGeometryElementMainItems {
[DNAFieldAttribute(0, "NodeForeachGeometryElementMainItem", "*items", "NodeForeachGeometryElementMainItem", 8, true, 0)]
public NodeForeachGeometryElementMainItem ptr_items;
[DNAFieldAttribute(1, "int", "items_num", "int", 4, false, 8)]
public int items_num;
[DNAFieldAttribute(2, "int", "active_index", "int", 4, false, 12)]
public int active_index;
[DNAFieldAttribute(3, "int", "next_identifier", "int", 4, false, 16)]
public int next_identifier;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 20)]
public char[] _pad = new System.Char[4];
public NodeForeachGeometryElementMainItems() {
this.ptr_items = default;
this.items_num = default;
this.active_index = default;
this.next_identifier = default;
this._pad = default;
}
public NodeForeachGeometryElementMainItems(NodeForeachGeometryElementMainItem ptr_items, int items_num, int active_index, int next_identifier, char[] _pad) {
this.ptr_items = ptr_items;
this.items_num = items_num;
this.active_index = active_index;
this.next_identifier = next_identifier;
this._pad = _pad;
}
}
}