32 lines
1018 B
C#
32 lines
1018 B
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(666, "NodeShaderTexIES", 1028)]
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public struct NodeShaderTexIES {
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[DNAFieldAttribute(0, "int", "mode", "int", 4, false, 0)]
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public int mode;
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[DNAFieldAttribute(1, "char", "filepath[1024]", "System.Char[]", 1024, false, 4)]
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public char[] filepath = new System.Char[1024];
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public NodeShaderTexIES() {
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this.mode = default;
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this.filepath = default;
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}
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public NodeShaderTexIES(int mode, char[] filepath) {
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this.mode = mode;
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this.filepath = filepath;
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}
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}
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}
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