314 lines
15 KiB
C#
314 lines
15 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(241, "Scene", 6744)]
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public class Scene {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16, false, 216)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(3, "Object", "*camera", "Object", 8, true, 232)]
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public Object ptr_camera;
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[DNAFieldAttribute(4, "World", "*world", "World", 8, true, 240)]
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public World ptr_world;
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[DNAFieldAttribute(5, "Scene", "*set", "Scene", 8, true, 248)]
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public Scene ptr_set;
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[DNAFieldAttribute(6, "ListBase", "base", "ListBase", 16, false, 256)]
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public ListBase @base;
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[DNAFieldAttribute(7, "Base", "*basact", "Base", 8, true, 272)]
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public Base ptr_basact;
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[DNAFieldAttribute(8, "void", "*_pad1", "void", 8, true, 280)]
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public object ptr__pad1;
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[DNAFieldAttribute(9, "View3DCursor", "cursor", "View3DCursor", 64, false, 288)]
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public View3DCursor cursor;
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[DNAFieldAttribute(10, "int", "lay", "int", 4, false, 352)]
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public int lay;
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[DNAFieldAttribute(11, "int", "layact", "int", 4, false, 356)]
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public int layact;
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[DNAFieldAttribute(12, "char", "_pad2[4]", "System.Char[]", 4, false, 360)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(13, "short", "flag", "short", 2, false, 364)]
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public short flag;
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[DNAFieldAttribute(14, "char", "use_nodes", "char", 1, false, 366)]
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public char use_nodes;
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[DNAFieldAttribute(15, "char", "_pad3[1]", "System.Char[]", 1, false, 367)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(16, "bNodeTree", "*nodetree", "bNodeTree", 8, true, 368)]
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public bNodeTree ptr_nodetree;
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[DNAFieldAttribute(17, "Editing", "*ed", "Editing", 8, true, 376)]
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public Editing ptr_ed;
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[DNAFieldAttribute(18, "ToolSettings", "*toolsettings", "ToolSettings", 8, true, 384)]
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public ToolSettings ptr_toolsettings;
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[DNAFieldAttribute(19, "void", "*_pad4", "void", 8, true, 392)]
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public object ptr__pad4;
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[DNAFieldAttribute(20, "DisplaySafeAreas", "safe_areas", "DisplaySafeAreas", 32, false, 400)]
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public DisplaySafeAreas safe_areas;
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[DNAFieldAttribute(21, "RenderData", "r", "RenderData", 4376, false, 432)]
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public RenderData r;
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[DNAFieldAttribute(22, "AudioData", "audio", "AudioData", 32, false, 4808)]
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public AudioData audio;
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[DNAFieldAttribute(23, "ListBase", "markers", "ListBase", 16, false, 4840)]
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public ListBase markers;
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[DNAFieldAttribute(24, "ListBase", "transform_spaces", "ListBase", 16, false, 4856)]
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public ListBase transform_spaces;
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[DNAFieldAttribute(25, "TransformOrientationSlot", "orientation_slots[4]", "TransformOrientationSlot[]", 64, false, 4872)]
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public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4];
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[DNAFieldAttribute(26, "void", "*sound_scene", "void", 8, true, 4936)]
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public object ptr_sound_scene;
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[DNAFieldAttribute(27, "void", "*playback_handle", "void", 8, true, 4944)]
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public object ptr_playback_handle;
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[DNAFieldAttribute(28, "void", "*sound_scrub_handle", "void", 8, true, 4952)]
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public object ptr_sound_scrub_handle;
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[DNAFieldAttribute(29, "void", "*speaker_handles", "void", 8, true, 4960)]
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public object ptr_speaker_handles;
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[DNAFieldAttribute(30, "void", "*fps_info", "void", 8, true, 4968)]
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public object ptr_fps_info;
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[DNAFieldAttribute(31, "GHash", "*depsgraph_hash", "GHash", 8, true, 4976)]
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public GHash ptr_depsgraph_hash;
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[DNAFieldAttribute(32, "char", "_pad7[4]", "System.Char[]", 4, false, 4984)]
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public char[] _pad7 = new System.Char[4];
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[DNAFieldAttribute(33, "int", "active_keyingset", "int", 4, false, 4988)]
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public int active_keyingset;
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[DNAFieldAttribute(34, "ListBase", "keyingsets", "ListBase", 16, false, 4992)]
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public ListBase keyingsets;
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[DNAFieldAttribute(35, "UnitSettings", "unit", "UnitSettings", 16, false, 5008)]
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public UnitSettings unit;
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[DNAFieldAttribute(36, "bGPdata", "*gpd", "bGPdata", 8, true, 5024)]
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public bGPdata ptr_gpd;
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[DNAFieldAttribute(37, "MovieClip", "*clip", "MovieClip", 8, true, 5032)]
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public MovieClip ptr_clip;
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[DNAFieldAttribute(38, "PhysicsSettings", "physics_settings", "PhysicsSettings", 24, false, 5040)]
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public PhysicsSettings physics_settings;
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[DNAFieldAttribute(39, "void", "*_pad8", "void", 8, true, 5064)]
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public object ptr__pad8;
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[DNAFieldAttribute(40, "CustomData_MeshMasks", "customdata_mask", "CustomData_MeshMasks", 40, false, 5072)]
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public CustomData_MeshMasks customdata_mask;
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[DNAFieldAttribute(41, "CustomData_MeshMasks", "customdata_mask_modal", "CustomData_MeshMasks", 40, false, 5112)]
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public CustomData_MeshMasks customdata_mask_modal;
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[DNAFieldAttribute(42, "ColorManagedViewSettings", "view_settings", "ColorManagedViewSettings", 168, false, 5152)]
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public ColorManagedViewSettings view_settings;
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[DNAFieldAttribute(43, "ColorManagedDisplaySettings", "display_settings", "ColorManagedDisplaySettings", 64, false, 5320)]
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public ColorManagedDisplaySettings display_settings;
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[DNAFieldAttribute(44, "ColorManagedColorspaceSettings", "sequencer_colorspace_settings", "ColorManagedColorspaceSettings", 64, false, 5384)]
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public ColorManagedColorspaceSettings sequencer_colorspace_settings;
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[DNAFieldAttribute(45, "RigidBodyWorld", "*rigidbody_world", "RigidBodyWorld", 8, true, 5448)]
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public RigidBodyWorld ptr_rigidbody_world;
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[DNAFieldAttribute(46, "PreviewImage", "*preview", "PreviewImage", 8, true, 5456)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(47, "ListBase", "view_layers", "ListBase", 16, false, 5464)]
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public ListBase view_layers;
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[DNAFieldAttribute(48, "Collection", "*master_collection", "Collection", 8, true, 5480)]
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public Collection ptr_master_collection;
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[DNAFieldAttribute(49, "IDProperty", "*layer_properties", "IDProperty", 8, true, 5488)]
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public IDProperty ptr_layer_properties;
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[DNAFieldAttribute(50, "int", "simulation_frame_start", "int", 4, false, 5496)]
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public int simulation_frame_start;
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[DNAFieldAttribute(51, "int", "simulation_frame_end", "int", 4, false, 5500)]
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public int simulation_frame_end;
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[DNAFieldAttribute(52, "SceneDisplay", "display", "SceneDisplay", 984, false, 5504)]
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public SceneDisplay display;
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[DNAFieldAttribute(53, "SceneEEVEE", "eevee", "SceneEEVEE", 224, false, 6488)]
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public SceneEEVEE eevee;
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[DNAFieldAttribute(54, "SceneGpencil", "grease_pencil_settings", "SceneGpencil", 8, false, 6712)]
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public SceneGpencil grease_pencil_settings;
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[DNAFieldAttribute(55, "SceneHydra", "hydra", "SceneHydra", 8, false, 6720)]
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public SceneHydra hydra;
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[DNAFieldAttribute(56, "SceneRuntimeHandle", "*runtime", "SceneRuntimeHandle", 8, true, 6728)]
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public SceneRuntimeHandle ptr_runtime;
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[DNAFieldAttribute(57, "void", "*_pad9", "void", 8, true, 6736)]
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public object ptr__pad9;
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public Scene() {
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this.id = default;
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this.ptr_adt = default;
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this.drawdata = default;
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this.ptr_camera = default;
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this.ptr_world = default;
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this.ptr_set = default;
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this.@base = default;
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this.ptr_basact = default;
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this.ptr__pad1 = default;
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this.cursor = default;
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this.lay = default;
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this.layact = default;
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this._pad2 = default;
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this.flag = default;
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this.use_nodes = default;
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this._pad3 = default;
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this.ptr_nodetree = default;
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this.ptr_ed = default;
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this.ptr_toolsettings = default;
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this.ptr__pad4 = default;
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this.safe_areas = default;
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this.r = default;
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this.audio = default;
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this.markers = default;
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this.transform_spaces = default;
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this.orientation_slots = default;
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this.ptr_sound_scene = default;
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this.ptr_playback_handle = default;
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this.ptr_sound_scrub_handle = default;
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this.ptr_speaker_handles = default;
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this.ptr_fps_info = default;
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this.ptr_depsgraph_hash = default;
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this._pad7 = default;
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this.active_keyingset = default;
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this.keyingsets = default;
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this.unit = default;
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this.ptr_gpd = default;
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this.ptr_clip = default;
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this.physics_settings = default;
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this.ptr__pad8 = default;
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this.customdata_mask = default;
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this.customdata_mask_modal = default;
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this.view_settings = default;
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this.display_settings = default;
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this.sequencer_colorspace_settings = default;
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this.ptr_rigidbody_world = default;
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this.ptr_preview = default;
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this.view_layers = default;
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this.ptr_master_collection = default;
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this.ptr_layer_properties = default;
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this.simulation_frame_start = default;
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this.simulation_frame_end = default;
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this.display = default;
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this.eevee = default;
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this.grease_pencil_settings = default;
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this.hydra = default;
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this.ptr_runtime = default;
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this.ptr__pad9 = default;
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}
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public Scene(
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ID id,
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AnimData ptr_adt,
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DrawDataList drawdata,
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Object ptr_camera,
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World ptr_world,
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Scene ptr_set,
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ListBase @base,
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Base ptr_basact,
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object ptr__pad1,
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View3DCursor cursor,
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int lay,
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int layact,
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char[] _pad2,
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short flag,
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char use_nodes,
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char[] _pad3,
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bNodeTree ptr_nodetree,
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Editing ptr_ed,
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ToolSettings ptr_toolsettings,
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object ptr__pad4,
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DisplaySafeAreas safe_areas,
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RenderData r,
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AudioData audio,
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ListBase markers,
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ListBase transform_spaces,
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TransformOrientationSlot[] orientation_slots,
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object ptr_sound_scene,
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object ptr_playback_handle,
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object ptr_sound_scrub_handle,
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object ptr_speaker_handles,
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object ptr_fps_info,
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GHash ptr_depsgraph_hash,
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char[] _pad7,
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int active_keyingset,
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ListBase keyingsets,
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UnitSettings unit,
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bGPdata ptr_gpd,
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MovieClip ptr_clip,
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PhysicsSettings physics_settings,
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object ptr__pad8,
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CustomData_MeshMasks customdata_mask,
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CustomData_MeshMasks customdata_mask_modal,
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ColorManagedViewSettings view_settings,
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ColorManagedDisplaySettings display_settings,
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ColorManagedColorspaceSettings sequencer_colorspace_settings,
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RigidBodyWorld ptr_rigidbody_world,
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PreviewImage ptr_preview,
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ListBase view_layers,
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Collection ptr_master_collection,
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IDProperty ptr_layer_properties,
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int simulation_frame_start,
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int simulation_frame_end,
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SceneDisplay display,
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SceneEEVEE eevee,
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SceneGpencil grease_pencil_settings,
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SceneHydra hydra,
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SceneRuntimeHandle ptr_runtime,
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object ptr__pad9) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.drawdata = drawdata;
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this.ptr_camera = ptr_camera;
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this.ptr_world = ptr_world;
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this.ptr_set = ptr_set;
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this.@base = @base;
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this.ptr_basact = ptr_basact;
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this.ptr__pad1 = ptr__pad1;
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this.cursor = cursor;
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this.lay = lay;
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this.layact = layact;
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this._pad2 = _pad2;
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this.flag = flag;
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this.use_nodes = use_nodes;
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this._pad3 = _pad3;
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this.ptr_nodetree = ptr_nodetree;
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this.ptr_ed = ptr_ed;
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this.ptr_toolsettings = ptr_toolsettings;
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this.ptr__pad4 = ptr__pad4;
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this.safe_areas = safe_areas;
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this.r = r;
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this.audio = audio;
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this.markers = markers;
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this.transform_spaces = transform_spaces;
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this.orientation_slots = orientation_slots;
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this.ptr_sound_scene = ptr_sound_scene;
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this.ptr_playback_handle = ptr_playback_handle;
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this.ptr_sound_scrub_handle = ptr_sound_scrub_handle;
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this.ptr_speaker_handles = ptr_speaker_handles;
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this.ptr_fps_info = ptr_fps_info;
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this.ptr_depsgraph_hash = ptr_depsgraph_hash;
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this._pad7 = _pad7;
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this.active_keyingset = active_keyingset;
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this.keyingsets = keyingsets;
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this.unit = unit;
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this.ptr_gpd = ptr_gpd;
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this.ptr_clip = ptr_clip;
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this.physics_settings = physics_settings;
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this.ptr__pad8 = ptr__pad8;
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this.customdata_mask = customdata_mask;
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this.customdata_mask_modal = customdata_mask_modal;
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this.view_settings = view_settings;
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this.display_settings = display_settings;
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this.sequencer_colorspace_settings = sequencer_colorspace_settings;
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this.ptr_rigidbody_world = ptr_rigidbody_world;
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this.ptr_preview = ptr_preview;
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this.view_layers = view_layers;
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this.ptr_master_collection = ptr_master_collection;
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this.ptr_layer_properties = ptr_layer_properties;
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this.simulation_frame_start = simulation_frame_start;
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this.simulation_frame_end = simulation_frame_end;
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this.display = display;
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this.eevee = eevee;
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this.grease_pencil_settings = grease_pencil_settings;
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this.hydra = hydra;
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this.ptr_runtime = ptr_runtime;
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this.ptr__pad9 = ptr__pad9;
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}
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}
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}
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