Files
BlenderSharp/BlendFile/DNA/AnimData.cs
2025-01-22 20:24:55 +01:00

97 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class AnimData {
[DNAFieldAttribute(0, "bAction", "*action", 352)]
public bAction ptr_action;
[DNAFieldAttribute(1, "int", "slot_handle", 4)]
public int slot_handle;
[DNAFieldAttribute(2, "char", "slot_name[66]", 1)]
public char[] slot_name = new System.Char[66];
[DNAFieldAttribute(3, "uchar", "_pad0[2]", 1)]
public byte[] _pad0 = new System.Byte[2];
[DNAFieldAttribute(4, "bAction", "*tmpact", 352)]
public bAction ptr_tmpact;
[DNAFieldAttribute(5, "int", "tmp_slot_handle", 4)]
public int tmp_slot_handle;
[DNAFieldAttribute(6, "char", "tmp_slot_name[66]", 1)]
public char[] tmp_slot_name = new System.Char[66];
[DNAFieldAttribute(7, "uchar", "_pad1[2]", 1)]
public byte[] _pad1 = new System.Byte[2];
[DNAFieldAttribute(8, "ListBase", "nla_tracks", 16)]
public ListBase nla_tracks;
[DNAFieldAttribute(9, "NlaTrack", "*act_track", 104)]
public NlaTrack ptr_act_track;
[DNAFieldAttribute(10, "NlaStrip", "*actstrip", 288)]
public NlaStrip ptr_actstrip;
[DNAFieldAttribute(11, "ListBase", "drivers", 16)]
public ListBase drivers;
[DNAFieldAttribute(12, "ListBase", "overrides", 16)]
public ListBase overrides;
[DNAFieldAttribute(13, "FCurve", "**driver_array", 120)]
public FCurve ptr_ptr_driver_array;
[DNAFieldAttribute(14, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(15, "short", "act_blendmode", 2)]
public short act_blendmode;
[DNAFieldAttribute(16, "short", "act_extendmode", 2)]
public short act_extendmode;
[DNAFieldAttribute(17, "float", "act_influence", 4)]
public float act_influence;
[DNAFieldAttribute(18, "uchar", "_pad2[4]", 1)]
public byte[] _pad2 = new System.Byte[4];
public AnimData(
bAction ptr_action,
int slot_handle,
char[] slot_name,
byte[] _pad0,
bAction ptr_tmpact,
int tmp_slot_handle,
char[] tmp_slot_name,
byte[] _pad1,
ListBase nla_tracks,
NlaTrack ptr_act_track,
NlaStrip ptr_actstrip,
ListBase drivers,
ListBase overrides,
FCurve ptr_ptr_driver_array,
int flag,
short act_blendmode,
short act_extendmode,
float act_influence,
byte[] _pad2) {
this.ptr_action = ptr_action;
this.slot_handle = slot_handle;
this.slot_name = slot_name;
this._pad0 = _pad0;
this.ptr_tmpact = ptr_tmpact;
this.tmp_slot_handle = tmp_slot_handle;
this.tmp_slot_name = tmp_slot_name;
this._pad1 = _pad1;
this.nla_tracks = nla_tracks;
this.ptr_act_track = ptr_act_track;
this.ptr_actstrip = ptr_actstrip;
this.drivers = drivers;
this.overrides = overrides;
this.ptr_ptr_driver_array = ptr_ptr_driver_array;
this.flag = flag;
this.act_blendmode = act_blendmode;
this.act_extendmode = act_extendmode;
this.act_influence = act_influence;
this._pad2 = _pad2;
}
}
}