Files
BlenderSharp/BlendFile/DNA/AudioData.cs
2025-01-22 20:24:55 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public struct AudioData {
[DNAFieldAttribute(0, "int", "mixrate", 4)]
public int mixrate;
[DNAFieldAttribute(1, "float", "main", 4)]
public float main;
[DNAFieldAttribute(2, "float", "speed_of_sound", 4)]
public float speed_of_sound;
[DNAFieldAttribute(3, "float", "doppler_factor", 4)]
public float doppler_factor;
[DNAFieldAttribute(4, "int", "distance_model", 4)]
public int distance_model;
[DNAFieldAttribute(5, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(6, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(7, "float", "volume", 4)]
public float volume;
[DNAFieldAttribute(8, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
public AudioData(int mixrate, float main, float speed_of_sound, float doppler_factor, int distance_model, short flag, char[] _pad, float volume, char[] _pad2) {
this.mixrate = mixrate;
this.main = main;
this.speed_of_sound = speed_of_sound;
this.doppler_factor = doppler_factor;
this.distance_model = distance_model;
this.flag = flag;
this._pad = _pad;
this.volume = volume;
this._pad2 = _pad2;
}
}
}