57 lines
2.4 KiB
C#
57 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct GreasePencilTextureModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "float", "uv_offset", 4)]
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public float uv_offset;
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[DNAFieldAttribute(3, "float", "uv_scale", 4)]
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public float uv_scale;
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[DNAFieldAttribute(4, "float", "fill_rotation", 4)]
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public float fill_rotation;
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[DNAFieldAttribute(5, "float", "fill_offset[2]", 4)]
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public float[] fill_offset = new System.Single[2];
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[DNAFieldAttribute(6, "float", "fill_scale", 4)]
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public float fill_scale;
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[DNAFieldAttribute(7, "int", "layer_pass", 4)]
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public int layer_pass;
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[DNAFieldAttribute(8, "short", "fit_method", 2)]
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public short fit_method;
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[DNAFieldAttribute(9, "short", "mode", 2)]
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public short mode;
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[DNAFieldAttribute(10, "float", "alignment_rotation", 4)]
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public float alignment_rotation;
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[DNAFieldAttribute(11, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public GreasePencilTextureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) {
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this.modifier = modifier;
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this.influence = influence;
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this.uv_offset = uv_offset;
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this.uv_scale = uv_scale;
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this.fill_rotation = fill_rotation;
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this.fill_offset = fill_offset;
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this.fill_scale = fill_scale;
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this.layer_pass = layer_pass;
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this.fit_method = fit_method;
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this.mode = mode;
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this.alignment_rotation = alignment_rotation;
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this._pad = _pad;
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}
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}
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}
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