Files
BlenderSharp/BlendFile/DNA/GreasePencilTintModifierData.cs
2025-01-22 20:24:55 +01:00

54 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class GreasePencilTintModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(3, "char", "color_mode", 1)]
public char color_mode;
[DNAFieldAttribute(4, "char", "tint_mode", 1)]
public char tint_mode;
[DNAFieldAttribute(5, "float", "factor", 4)]
public float factor;
[DNAFieldAttribute(6, "float", "radius", 4)]
public float radius;
[DNAFieldAttribute(7, "float", "color[3]", 4)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(8, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(9, "ColorBand", "*color_ramp", 776)]
public ColorBand ptr_color_ramp;
[DNAFieldAttribute(10, "void", "*_pad", 0)]
public object ptr__pad;
public GreasePencilTintModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short flag, char color_mode, char tint_mode, float factor, float radius, float[] color, Object ptr_object, ColorBand ptr_color_ramp, object ptr__pad) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.color_mode = color_mode;
this.tint_mode = tint_mode;
this.factor = factor;
this.radius = radius;
this.color = color;
this.ptr_object = ptr_object;
this.ptr_color_ramp = ptr_color_ramp;
this.ptr__pad = ptr__pad;
}
}
}